My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Elixir Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army Baby Dragon
Zap
Bats Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Tesla Elixir Golem Royal Hogs Skeleton Army
The Log
Firecracker Elixir Golem Royal Hogs Skeleton Army
Earthquake
Firecracker Tesla Elixir Golem Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Royal Hogs Skeleton Army Baby Dragon
Fireball
Firecracker Tesla Elixir Golem Royal Hogs Skeleton Army Baby Dragon
Poison
Bats Firecracker Elixir Golem Royal Hogs Skeleton Army
Lightning
Tesla Baby Dragon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Tesla Baby Dragon Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Royal Hogs Baby Dragon
Firecracker
Elixir Golem Bats Royal Hogs Baby Dragon
Tesla
Elixir Golem
Firecracker Lightning Bats Baby Dragon
Royal Hogs
Bats Firecracker Lightning
Skeleton Army
Baby Dragon
Bats Firecracker Elixir Golem Lightning
Lightning
Elixir Golem Royal Hogs Baby Dragon

Defense Synergies 0 8

Bats
Firecracker Tesla Baby Dragon
Firecracker
Bats Tesla Skeleton Army Baby Dragon
Tesla
Bats Firecracker Skeleton Army Baby Dragon
Elixir Golem
Royal Hogs
Skeleton Army
Firecracker Tesla
Baby Dragon
Bats Firecracker Tesla
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Baby Dragon
Skeleton Army Bats Firecracker Tesla
Tesla Skeleton Army Bats Lightning
Tesla Skeleton Army Bats Firecracker
Lightning Firecracker Skeleton Army
Skeleton Army Bats Firecracker Tesla Baby Dragon
Bats Tesla Lightning Firecracker Baby Dragon
Lightning Tesla Baby Dragon
Tesla Skeleton Army
Skeleton Army Firecracker Tesla
Bats Skeleton Army Firecracker Tesla Baby Dragon
Tesla Bats Firecracker Baby Dragon
Tesla Skeleton Army Bats Lightning
Skeleton Army Bats Firecracker Tesla Baby Dragon
Skeleton Army Tesla
Skeleton Army Tesla Lightning
Tesla Bats Firecracker Skeleton Army
Tesla Bats Firecracker Skeleton Army Baby Dragon
Baby Dragon Bats Firecracker Tesla
Tesla
Skeleton Army Bats Firecracker Tesla Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Firecracker Tesla Baby Dragon Lightning
Skeleton Army Bats Lightning
Skeleton Army Lightning Bats Tesla
Tesla Skeleton Army
Firecracker Bats Tesla Baby Dragon
Skeleton Army Bats Tesla Lightning
Tesla Skeleton Army
Lightning Bats Firecracker Skeleton Army Baby Dragon
Tesla Skeleton Army
Bats Tesla
Skeleton Army Lightning
Skeleton Army Lightning Tesla
Firecracker Tesla Skeleton Army Baby Dragon
Tesla Skeleton Army Bats Firecracker Baby Dragon Lightning
Bats Firecracker Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Baby Dragon
Firecracker Baby Dragon
Lightning Baby Dragon
Lightning Firecracker
Firecracker Baby Dragon
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning Bats
Firecracker Lightning
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning
Bats Lightning
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Lightning
Lightning Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Bats Firecracker Baby Dragon
Lightning Bats Firecracker
Lightning
Lightning
Lightning Firecracker
Firecracker Lightning
Lightning Bats Skeleton Army
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Firecracker Baby Dragon Lightning
Lightning
Firecracker
Bats Firecracker Baby Dragon Lightning
Firecracker Bats Lightning
Lightning Firecracker Baby Dragon
Lightning Firecracker

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