My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Tesla Wizard Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Wizard Bandit
Fireball
Firecracker Tesla Hog Rider Wizard Bandit
Poison
Bats Firecracker Wizard
Lightning
Tesla Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Tesla Fireball Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Tesla

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Bandit
Firecracker
Hog Rider Bats Bandit Mega Knight
Tesla
Fireball
Hog Rider Mega Knight
Hog Rider
Bats Firecracker Fireball Wizard Bandit Mega Knight
Wizard
Hog Rider Bandit Mega Knight
Bandit
Bats Firecracker Hog Rider Wizard Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider Wizard Bandit

Defense Synergies 0 14

Bats
Firecracker Tesla Bandit Mega Knight
Firecracker
Bats Tesla Bandit Mega Knight
Tesla
Bats Firecracker Fireball Wizard
Fireball
Tesla Bandit Mega Knight
Hog Rider
Wizard
Tesla Bandit Mega Knight
Bandit
Bats Firecracker Fireball Wizard Mega Knight
Mega Knight
Bats Firecracker Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard
Bats Firecracker Tesla Bandit Mega Knight
Tesla Mega Knight Bats Bandit
Tesla Bats Firecracker Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Firecracker Tesla Bandit Mega Knight
Bats Tesla Firecracker Fireball Wizard
Tesla Fireball Bandit Mega Knight
Tesla
Firecracker Tesla Bandit Mega Knight
Bats Firecracker Tesla Fireball Wizard Bandit Mega Knight
Tesla Bats Firecracker Fireball Wizard
Tesla Mega Knight Bats Fireball Wizard Bandit
Fireball Wizard Mega Knight Bats Firecracker Tesla
Tesla Bandit Mega Knight
Tesla Fireball Bandit Mega Knight
Tesla Wizard Mega Knight Bats Firecracker Fireball
Tesla Fireball Mega Knight Bats Firecracker Wizard Bandit
Wizard Bats Firecracker Tesla Fireball Bandit Mega Knight
Tesla
Wizard Mega Knight Bats Firecracker Tesla Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Bandit
Fireball Bandit Firecracker Tesla Wizard Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Tesla Fireball Bandit
Tesla Bandit Mega Knight
Firecracker Fireball Wizard Bats Tesla
Bats Tesla Fireball Bandit
Mega Knight Tesla
Mega Knight Bats Firecracker Fireball Bandit
Tesla
Mega Knight Bats Tesla
Mega Knight Fireball
Mega Knight Tesla Fireball Wizard Bandit
Wizard Firecracker Tesla Fireball Mega Knight
Tesla Bats Firecracker Fireball
Bats Mega Knight Firecracker Tesla Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Bats
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Bats Fireball
Firecracker Fireball Wizard Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Bandit Mega Knight
Fireball
Bats
Firecracker Fireball Wizard Bandit Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball Firecracker Bandit
Bats Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Bats Fireball Bandit
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Bandit Mega Knight

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