My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Guards
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker Guards
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Tesla Fireball Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Bats Valkyrie
Tesla
Fireball
Hog Rider The Log
Valkyrie
Bats Hog Rider Firecracker
Hog Rider
Bats Firecracker Fireball Valkyrie The Log Guards
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Guards

Defense Synergies 4 12

Bats
Firecracker Tesla Valkyrie The Log
Firecracker
Valkyrie The Log Bats Tesla Guards
Tesla
The Log Bats Firecracker Fireball Valkyrie Guards
Fireball
The Log Tesla Valkyrie
Valkyrie
Firecracker Bats Tesla Fireball The Log
Hog Rider
Guards
Firecracker Tesla The Log
The Log
Firecracker Tesla Fireball Bats Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie The Log
Bats Firecracker Tesla Valkyrie The Log
Tesla Bats Valkyrie
Tesla Bats Firecracker Valkyrie Guards
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Tesla Valkyrie Guards
Bats Tesla Firecracker Fireball
Tesla Fireball Valkyrie The Log
Tesla
Guards Firecracker Tesla Valkyrie
Bats Valkyrie Guards Firecracker Tesla Fireball The Log
Tesla Bats Firecracker Fireball
Tesla Bats Fireball Valkyrie Guards The Log
Fireball Valkyrie Bats Firecracker Tesla Guards The Log
Tesla
Tesla Fireball The Log
Tesla Bats Firecracker Fireball Valkyrie
Tesla Fireball Bats Firecracker Valkyrie Guards The Log
Valkyrie The Log Bats Firecracker Tesla Fireball Guards
Tesla
Valkyrie Bats Firecracker Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball
Fireball Firecracker Tesla Valkyrie The Log
Guards Bats Valkyrie The Log
Valkyrie Guards Bats Tesla Fireball The Log
Tesla Valkyrie Guards
Firecracker Fireball Bats Tesla
Guards Bats Tesla Fireball Valkyrie
Tesla Valkyrie
Bats Firecracker Fireball Valkyrie The Log
Tesla Guards
Bats Tesla Valkyrie Guards
Fireball Valkyrie Guards The Log
Tesla Fireball Valkyrie Guards
Firecracker Tesla Fireball Valkyrie
Tesla Guards Bats Firecracker Fireball Valkyrie The Log
Bats Valkyrie Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Valkyrie Guards The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Guards
Firecracker Fireball Valkyrie The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Guards The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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