My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Balloon P.E.K.K.A
Fireball
Firecracker Tesla Balloon
Poison
Bats Firecracker Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Tesla Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Firecracker Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Mini P.E.K.K.A Rage P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Balloon P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Firecracker Rage Mega Knight
Rage
Balloon Bats Mini P.E.K.K.A
Balloon
Bats Rage Firecracker Mega Knight
P.E.K.K.A
Bats Firecracker
Mega Knight
Bats Firecracker Mini P.E.K.K.A Balloon

Defense Synergies 0 10

Bats
Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Firecracker
Bats Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla
Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Tesla
Rage
Balloon
P.E.K.K.A
Bats Firecracker
Mega Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Tesla Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Bats Firecracker Tesla Mega Knight
Bats Tesla Firecracker
Tesla P.E.K.K.A Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Mega Knight
Bats Firecracker Tesla Mega Knight
Tesla Bats Firecracker
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
Mega Knight Bats Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Tesla Mega Knight Bats Firecracker
Bats Firecracker Tesla Mega Knight
Mini P.E.K.K.A P.E.K.K.A Tesla
Mega Knight Bats Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Mega Knight
Firecracker Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Bats Tesla
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Bats Firecracker Mini P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Bats Tesla Mini P.E.K.K.A
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Bats Firecracker Mini P.E.K.K.A P.E.K.K.A
Bats Mega Knight Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker
Bats
Firecracker
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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