My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elixir Golem
Giant Snowball
Bats
Zap
Bats Firecracker Royal Giant
Barbarian Barrel
Firecracker Tesla Elixir Golem Valkyrie
The Log
Firecracker Royal Giant Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie
Fireball
Firecracker Tesla Elixir Golem
Poison
Bats Firecracker Elixir Golem
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Elixir Golem Tesla Fireball Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Elixir Golem

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Elixir Golem
Firecracker
Royal Giant Elixir Golem Bats Valkyrie Mirror
Tesla
Royal Giant
Bats Firecracker Fireball Mirror
Elixir Golem
Firecracker Bats Fireball Mirror
Fireball
Royal Giant Mirror Elixir Golem
Valkyrie
Bats Firecracker
Mirror
Fireball Firecracker Royal Giant Elixir Golem

Defense Synergies 3 9

Bats
Firecracker Tesla Valkyrie
Firecracker
Valkyrie Bats Tesla Mirror
Tesla
Mirror Bats Firecracker Fireball Valkyrie
Royal Giant
Elixir Golem
Fireball
Mirror Tesla Valkyrie
Valkyrie
Firecracker Bats Tesla Fireball Mirror
Mirror
Tesla Fireball Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie
Bats Firecracker Tesla Valkyrie
Tesla Bats Valkyrie
Tesla Bats Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Bats Firecracker Tesla Valkyrie
Bats Tesla Firecracker Fireball
Tesla Fireball Valkyrie
Tesla
Firecracker Tesla Valkyrie
Bats Valkyrie Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball
Tesla Bats Fireball Valkyrie
Fireball Valkyrie Bats Firecracker Tesla
Tesla
Tesla Fireball
Tesla Bats Firecracker Fireball Valkyrie
Tesla Fireball Valkyrie Bats Firecracker
Valkyrie Bats Firecracker Tesla Fireball
Tesla
Valkyrie Bats Firecracker Tesla Fireball
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball
Fireball Firecracker Tesla Valkyrie
Bats Valkyrie
Valkyrie Bats Tesla Fireball
Tesla Valkyrie
Firecracker Fireball Bats Tesla
Bats Tesla Fireball Valkyrie
Tesla Valkyrie
Bats Firecracker Fireball Valkyrie
Tesla
Bats Tesla Valkyrie
Fireball Valkyrie
Tesla Fireball Valkyrie
Firecracker Tesla Fireball Valkyrie
Tesla Bats Firecracker Fireball Valkyrie
Bats Valkyrie Firecracker Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball Valkyrie
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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