My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Royal Giant Valkyrie Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Guards
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Guards Bowler
Fireball
Firecracker Tesla Bowler
Poison
Bats Firecracker Guards
Lightning
Tesla Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Tesla Fireball Valkyrie Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Guards Tesla

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Firecracker Bowler
Firecracker
Royal Giant Bats Valkyrie Bowler
Tesla
Royal Giant
Bats Firecracker Fireball Guards Bowler
Fireball
Royal Giant
Valkyrie
Bats Firecracker
Guards
Royal Giant
Bowler
Bats Firecracker Royal Giant

Defense Synergies 1 12

Bats
Firecracker Tesla Valkyrie Bowler
Firecracker
Valkyrie Bats Tesla Guards
Tesla
Bats Firecracker Fireball Valkyrie Guards Bowler
Royal Giant
Fireball
Tesla Valkyrie
Valkyrie
Firecracker Bats Tesla Fireball Bowler
Guards
Firecracker Tesla
Bowler
Bats Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Fireball Valkyrie
Bats Firecracker Tesla Valkyrie
Tesla Bowler Bats Valkyrie
Tesla Bats Firecracker Valkyrie Guards Bowler
Firecracker Fireball Valkyrie Bowler
Fireball Bowler Bats Firecracker Tesla Valkyrie Guards
Bats Tesla Firecracker Fireball
Bowler Tesla Fireball Valkyrie
Tesla
Guards Firecracker Tesla Valkyrie Bowler
Bats Valkyrie Guards Firecracker Tesla Fireball Bowler
Tesla Bats Firecracker Fireball
Tesla Bowler Bats Fireball Valkyrie Guards
Fireball Valkyrie Bowler Bats Firecracker Tesla Guards
Tesla
Tesla Fireball Bowler
Tesla Bats Firecracker Fireball Valkyrie Bowler
Tesla Fireball Valkyrie Bats Firecracker Guards Bowler
Valkyrie Bats Firecracker Tesla Fireball Guards Bowler
Tesla
Valkyrie Bowler Bats Firecracker Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Fireball Bowler
Fireball Firecracker Tesla Valkyrie Bowler
Guards Bats Valkyrie Bowler
Valkyrie Guards Bowler Bats Tesla Fireball
Tesla Valkyrie Guards Bowler
Firecracker Fireball Bats Tesla
Guards Bats Tesla Fireball Valkyrie Bowler
Tesla Valkyrie
Bats Firecracker Fireball Valkyrie
Tesla Guards
Bats Tesla Valkyrie Guards Bowler
Fireball Valkyrie Guards Bowler
Bowler Tesla Fireball Valkyrie Guards
Firecracker Tesla Fireball Valkyrie Bowler
Tesla Guards Bats Firecracker Fireball Valkyrie Bowler
Bats Valkyrie Bowler Firecracker Tesla Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie Guards
Firecracker Fireball Bowler
Fireball
Firecracker Fireball Valkyrie Guards
Fireball Firecracker Valkyrie Bowler
Firecracker Fireball Bats
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Bats Fireball Guards Bowler
Firecracker Fireball Valkyrie Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Bats
Firecracker Fireball Bowler
Firecracker Fireball Valkyrie Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Fireball Valkyrie Bowler
Firecracker Fireball Bowler
Fireball Bowler
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball Bowler
Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Bats Fireball Guards
Fireball Firecracker
Fireball
Fireball Firecracker Valkyrie Bowler
Firecracker Fireball Bowler
Fireball
Firecracker
Bats Firecracker Fireball Guards Bowler
Firecracker Bats Fireball
Firecracker Fireball Bowler
Fireball Firecracker Bowler

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