My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Suspicious Bush Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Wizard
The Log
Firecracker Suspicious Bush
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker Suspicious Bush
Royal Delivery
Bats Firecracker Wizard Electro Dragon
Fireball
Firecracker Tesla Suspicious Bush Wizard Electro Dragon
Poison
Bats Firecracker Suspicious Bush Wizard Electro Dragon
Lightning
Tesla Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Firecracker Tesla Poison Wizard Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Suspicious Bush Firecracker Tesla

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker
Firecracker
Bats
Tesla
Suspicious Bush
Wizard
Rocket
Poison
Electro Dragon
Electro Dragon
Poison

Defense Synergies 0 6

Bats
Firecracker Tesla
Firecracker
Bats Tesla Electro Dragon
Tesla
Bats Firecracker Wizard Poison
Suspicious Bush
Wizard
Tesla
Rocket
Poison
Tesla
Electro Dragon
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Wizard Electro Dragon
Bats Firecracker Tesla Electro Dragon
Tesla Rocket Bats Electro Dragon
Tesla Bats Firecracker Electro Dragon
Firecracker Rocket Poison
Bats Firecracker Tesla Electro Dragon
Bats Tesla Rocket Firecracker Wizard Poison Electro Dragon
Rocket Tesla Poison Electro Dragon
Tesla
Firecracker Tesla
Bats Poison Firecracker Tesla Wizard Electro Dragon
Tesla Bats Firecracker Wizard Poison Electro Dragon
Tesla Bats Wizard Rocket Electro Dragon
Wizard Rocket Bats Firecracker Tesla Poison Electro Dragon
Tesla
Rocket Tesla
Tesla Wizard Bats Firecracker Poison Electro Dragon
Tesla Bats Firecracker Wizard Electro Dragon
Wizard Poison Bats Firecracker Tesla Electro Dragon
Tesla
Wizard Bats Firecracker Tesla Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Poison Firecracker Tesla Wizard Rocket Electro Dragon
Bats Rocket Electro Dragon
Rocket Bats Tesla
Tesla
Firecracker Wizard Rocket Poison Bats Tesla Electro Dragon
Rocket Bats Tesla
Tesla
Rocket Electro Dragon Bats Firecracker Poison
Tesla
Bats Tesla Electro Dragon
Rocket Poison
Rocket Tesla Wizard
Wizard Firecracker Tesla Electro Dragon
Tesla Electro Dragon Bats Firecracker Rocket Poison
Bats Poison Firecracker Tesla Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rocket Electro Dragon
Firecracker Poison Electro Dragon
Rocket Poison Electro Dragon
Firecracker Rocket Poison
Wizard Rocket Poison Firecracker
Firecracker Wizard Poison Bats Rocket Electro Dragon
Firecracker Wizard Poison
Poison Firecracker Wizard Electro Dragon
Poison Firecracker Wizard Electro Dragon
Rocket Bats Poison Electro Dragon
Firecracker Rocket Poison Wizard Electro Dragon
Poison Firecracker Wizard Rocket Electro Dragon
Rocket Poison Firecracker
Firecracker Rocket Poison Electro Dragon
Firecracker Poison
Rocket Firecracker Wizard Poison Electro Dragon
Firecracker Wizard Rocket Poison Electro Dragon
Rocket Poison
Bats Rocket
Rocket Firecracker Wizard Poison Electro Dragon
Rocket Firecracker Wizard Poison Electro Dragon
Rocket Poison
Rocket Wizard Poison
Rocket
Rocket Poison Electro Dragon
Firecracker Poison Wizard Electro Dragon
Firecracker Poison Wizard Electro Dragon
Wizard Poison Electro Dragon
Rocket Poison Firecracker
Poison Bats Firecracker Wizard Electro Dragon
Rocket Electro Dragon Bats Firecracker Wizard Poison
Poison Wizard Rocket Electro Dragon
Rocket Firecracker Poison Electro Dragon
Rocket Firecracker Wizard Poison
Bats Rocket Electro Dragon
Rocket Poison Firecracker Wizard Electro Dragon
Poison Firecracker Wizard Rocket Electro Dragon
Firecracker Wizard Poison Electro Dragon
Rocket Poison
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Rocket Poison
Firecracker Bats Rocket Poison Electro Dragon
Poison Electro Dragon Firecracker Rocket
Firecracker Wizard Rocket Electro Dragon

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