My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Balloon Lumberjack
Fireball
Firecracker Tesla Wizard Balloon Lumberjack
Poison
Bats Firecracker Wizard Balloon
Lightning
Tesla Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tesla Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Firecracker Lumberjack
Firecracker
Bats Balloon Lumberjack Mega Knight
Tesla
Wizard
Balloon Lumberjack Mega Knight
Balloon
Bats Lumberjack Firecracker Wizard The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Firecracker Wizard The Log Mega Knight
Mega Knight
Bats Firecracker Wizard Balloon The Log Lumberjack

Defense Synergies 2 14

Bats
Firecracker Tesla The Log Lumberjack Mega Knight
Firecracker
The Log Bats Tesla Lumberjack Mega Knight
Tesla
The Log Bats Firecracker Wizard
Wizard
Tesla The Log Lumberjack Mega Knight
Balloon
The Log
Firecracker Tesla Bats Wizard Lumberjack Mega Knight
Lumberjack
Bats Firecracker Wizard The Log
Mega Knight
Bats Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Lumberjack Bats Firecracker Tesla The Log Mega Knight
Tesla Lumberjack Mega Knight Bats
Tesla Lumberjack Bats Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Bats Firecracker Tesla Lumberjack Mega Knight
Bats Tesla Firecracker Wizard
Tesla The Log Mega Knight
Tesla Lumberjack
Firecracker Tesla Lumberjack Mega Knight
Bats Firecracker Tesla Wizard The Log Lumberjack Mega Knight
Tesla Bats Firecracker Wizard
Tesla Lumberjack Mega Knight Bats Wizard The Log
Wizard Mega Knight Bats Firecracker Tesla The Log Lumberjack
Tesla Lumberjack Mega Knight
Tesla The Log Lumberjack Mega Knight
Tesla Wizard Mega Knight Bats Firecracker Lumberjack
Tesla Mega Knight Bats Firecracker Wizard The Log Lumberjack
Wizard The Log Bats Firecracker Tesla Lumberjack Mega Knight
Tesla Lumberjack
Wizard Mega Knight Bats Firecracker Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla
Firecracker Tesla Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats The Log
Lumberjack Mega Knight Bats Tesla The Log
Tesla Lumberjack Mega Knight
Firecracker Wizard Bats Tesla
Bats Tesla Lumberjack
Mega Knight Tesla Lumberjack
Mega Knight Bats Firecracker The Log
Tesla
Mega Knight Bats Tesla Lumberjack
Mega Knight The Log
Mega Knight Tesla Wizard Lumberjack
Wizard Firecracker Tesla Mega Knight
Tesla Bats Firecracker The Log Lumberjack
Bats Mega Knight Firecracker Tesla Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats Lumberjack
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Bats
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard
Wizard The Log Mega Knight
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Bats
Firecracker Wizard
The Log
Firecracker Wizard Lumberjack Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: