My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Giant Skeleton Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton Sparky
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards Sparky
Barbarian Barrel
Firecracker Tesla Wizard Guards Giant Skeleton Ice Wizard Sparky
The Log
Firecracker Guards Giant Skeleton Sparky
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Wizard Guards Giant Skeleton Ice Wizard Sparky
Fireball
Firecracker Tesla Wizard Ice Wizard Sparky
Poison
Bats Firecracker Wizard Guards Ice Wizard Sparky
Lightning
Tesla Wizard Ice Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Giant Skeleton Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Ice Wizard Tesla Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Sparky
Firecracker
Bats Giant Skeleton Sparky
Tesla
Wizard
Giant Skeleton Sparky
Guards
Giant Skeleton
Bats Firecracker Wizard Ice Wizard Sparky
Ice Wizard
Giant Skeleton
Sparky
Bats Firecracker Wizard Giant Skeleton

Defense Synergies 0 18

Bats
Firecracker Tesla Giant Skeleton Ice Wizard Sparky
Firecracker
Bats Tesla Guards Giant Skeleton Ice Wizard
Tesla
Bats Firecracker Wizard Guards
Wizard
Tesla Guards Giant Skeleton Ice Wizard
Guards
Firecracker Tesla Wizard Giant Skeleton Ice Wizard Sparky
Giant Skeleton
Bats Firecracker Wizard Guards Ice Wizard
Ice Wizard
Bats Firecracker Wizard Guards Giant Skeleton
Sparky
Bats Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard Sparky
Sparky Bats Firecracker Tesla Ice Wizard
Tesla Sparky Bats Giant Skeleton Ice Wizard
Tesla Sparky Bats Firecracker Guards Ice Wizard
Firecracker Giant Skeleton Sparky
Bats Firecracker Tesla Guards Ice Wizard
Bats Tesla Firecracker Wizard Ice Wizard
Tesla Giant Skeleton Sparky
Tesla Sparky Ice Wizard
Guards Firecracker Tesla Giant Skeleton Ice Wizard Sparky
Bats Guards Ice Wizard Firecracker Tesla Wizard Giant Skeleton
Tesla Bats Firecracker Wizard Ice Wizard
Tesla Sparky Bats Wizard Guards Giant Skeleton Ice Wizard
Wizard Sparky Bats Firecracker Tesla Guards
Sparky Tesla
Tesla Sparky
Tesla Wizard Sparky Bats Firecracker
Tesla Bats Firecracker Wizard Guards Ice Wizard
Wizard Bats Firecracker Tesla Guards Giant Skeleton Ice Wizard
Sparky Tesla
Wizard Bats Firecracker Tesla Guards Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton Sparky
Firecracker Tesla Wizard
Guards Giant Skeleton Bats Sparky
Guards Giant Skeleton Bats Tesla Sparky
Giant Skeleton Tesla Guards Sparky
Firecracker Wizard Bats Tesla Ice Wizard
Guards Sparky Bats Tesla Giant Skeleton Ice Wizard
Giant Skeleton Tesla Sparky
Giant Skeleton Bats Firecracker Sparky
Tesla Guards Sparky
Bats Tesla Guards Giant Skeleton Sparky
Guards Giant Skeleton
Giant Skeleton Tesla Wizard Guards Sparky
Wizard Firecracker Tesla Sparky
Tesla Guards Sparky Bats Firecracker Giant Skeleton
Bats Firecracker Tesla Wizard Giant Skeleton Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton Sparky
Firecracker Ice Wizard
Giant Skeleton Sparky
Firecracker Guards Giant Skeleton Sparky
Wizard Firecracker Sparky
Firecracker Wizard Bats Ice Wizard
Firecracker Wizard Sparky
Firecracker Wizard Ice Wizard
Firecracker Wizard
Bats Guards Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky
Sparky
Bats Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Giant Skeleton Sparky
Wizard
Sparky
Firecracker Wizard Ice Wizard Sparky
Firecracker Wizard Ice Wizard Sparky
Wizard Sparky
Firecracker Sparky
Bats Firecracker Wizard Ice Wizard Sparky
Bats Firecracker Wizard Guards
Sparky
Wizard Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Wizard Sparky
Bats Guards
Firecracker Wizard Ice Wizard
Firecracker Wizard Sparky
Firecracker Wizard
Giant Skeleton Sparky
Firecracker Sparky
Bats Firecracker Guards Giant Skeleton Sparky
Firecracker Bats
Firecracker Giant Skeleton Sparky

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