My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Wizard Skeleton Army P.E.K.K.A
Fireball
Firecracker Tesla Wizard Skeleton Army
Poison
Bats Firecracker Wizard Skeleton Army
Lightning
Tesla Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Tesla Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Tesla
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Bats Firecracker Wizard The Log
The Log
P.E.K.K.A
Goblinstein

Defense Synergies 3 13

Bats
Firecracker Tesla P.E.K.K.A The Log
Firecracker
The Log Bats Tesla Skeleton Army P.E.K.K.A
Tesla
The Log Bats Firecracker Wizard Skeleton Army
Wizard
Tesla Skeleton Army P.E.K.K.A The Log
Skeleton Army
Firecracker Tesla Wizard The Log
P.E.K.K.A
The Log Bats Firecracker Wizard
The Log
Firecracker Tesla P.E.K.K.A Bats Wizard Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log
Skeleton Army P.E.K.K.A Bats Firecracker Tesla The Log
Tesla Skeleton Army P.E.K.K.A Bats
Tesla Skeleton Army P.E.K.K.A Bats Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Bats Firecracker Tesla
Bats Tesla Firecracker Wizard
Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla
Bats Skeleton Army Firecracker Tesla Wizard The Log
Tesla Bats Firecracker Wizard
Tesla Skeleton Army P.E.K.K.A Bats Wizard The Log
Wizard Skeleton Army Bats Firecracker Tesla P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A The Log
Tesla Wizard Bats Firecracker Skeleton Army P.E.K.K.A
Tesla Bats Firecracker Wizard Skeleton Army The Log
Wizard The Log Bats Firecracker Tesla
P.E.K.K.A Tesla
Wizard Skeleton Army Bats Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla P.E.K.K.A
Firecracker Tesla Wizard The Log
Skeleton Army P.E.K.K.A Bats The Log
Skeleton Army P.E.K.K.A Bats Tesla The Log
P.E.K.K.A Tesla Skeleton Army
Firecracker Wizard Bats Tesla
Skeleton Army P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Firecracker Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Skeleton Army
Tesla Skeleton Army Bats Firecracker P.E.K.K.A The Log
Bats Firecracker Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Bats Skeleton Army
Firecracker Wizard
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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