My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Giant Skeleton Miner
Giant Snowball
Bats Tombstone Wall Breakers Miner
Zap
Bats Firecracker Tombstone Wall Breakers
Barbarian Barrel
Firecracker Tombstone Valkyrie Wall Breakers Giant Skeleton
The Log
Firecracker Tombstone Mini P.E.K.K.A Wall Breakers Giant Skeleton
Earthquake
Firecracker Tombstone
Arrows
Bats Firecracker Tombstone Wall Breakers
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Valkyrie Wall Breakers Giant Skeleton Miner
Fireball
Firecracker Tombstone Wall Breakers
Poison
Bats Firecracker Tombstone
Lightning
Tombstone Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A Valkyrie Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Firecracker Tombstone Miner Mini P.E.K.K.A Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Firecracker Tombstone

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Miner Firecracker Mini P.E.K.K.A Wall Breakers
Firecracker
Miner Bats Mini P.E.K.K.A Valkyrie Wall Breakers Giant Skeleton
Tombstone
Mini P.E.K.K.A
Bats Firecracker Valkyrie Giant Skeleton
Valkyrie
Bats Wall Breakers Firecracker Mini P.E.K.K.A Giant Skeleton
Wall Breakers
Valkyrie Miner Bats Firecracker
Giant Skeleton
Bats Firecracker Mini P.E.K.K.A Valkyrie Miner
Miner
Bats Firecracker Wall Breakers Giant Skeleton

Defense Synergies 1 8

Bats
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Firecracker
Valkyrie Bats Tombstone Mini P.E.K.K.A Giant Skeleton
Tombstone
Firecracker
Mini P.E.K.K.A
Bats Firecracker Valkyrie
Valkyrie
Firecracker Bats Mini P.E.K.K.A
Wall Breakers
Giant Skeleton
Bats Firecracker
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie
Mini P.E.K.K.A Bats Firecracker Tombstone Valkyrie
Mini P.E.K.K.A Bats Tombstone Valkyrie Giant Skeleton
Mini P.E.K.K.A Bats Firecracker Tombstone Valkyrie
Firecracker Tombstone Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Firecracker Valkyrie
Bats Firecracker Tombstone
Valkyrie Giant Skeleton
Mini P.E.K.K.A Tombstone
Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton Miner
Bats Valkyrie Firecracker Tombstone Giant Skeleton
Bats Firecracker
Tombstone Mini P.E.K.K.A Bats Valkyrie Giant Skeleton
Valkyrie Bats Firecracker Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Bats Firecracker Tombstone Mini P.E.K.K.A Valkyrie
Tombstone Valkyrie Bats Firecracker
Valkyrie Bats Firecracker Tombstone Giant Skeleton
Mini P.E.K.K.A
Valkyrie Bats Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tombstone Giant Skeleton
Firecracker Mini P.E.K.K.A Valkyrie Miner
Tombstone Giant Skeleton Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton Bats
Giant Skeleton Tombstone Mini P.E.K.K.A Valkyrie
Firecracker Bats
Mini P.E.K.K.A Bats Tombstone Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Bats Firecracker Tombstone Mini P.E.K.K.A Valkyrie
Tombstone
Bats Tombstone Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tombstone Valkyrie
Firecracker Valkyrie
Tombstone Bats Firecracker Mini P.E.K.K.A Valkyrie Giant Skeleton
Bats Valkyrie Firecracker Mini P.E.K.K.A Giant Skeleton
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Miner
Giant Skeleton Miner
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Miner Firecracker
Bats Mini P.E.K.K.A
Firecracker Miner Valkyrie
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Valkyrie Miner
Giant Skeleton
Firecracker Valkyrie
Firecracker Miner
Miner
Miner Firecracker
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Miner
Firecracker
Giant Skeleton
Firecracker
Bats Tombstone
Firecracker
Miner Firecracker Mini P.E.K.K.A Valkyrie
Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton Miner
Firecracker

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