My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Giant Skeleton Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Balloon Lumberjack
Poison
Bats Firecracker Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tornado Freeze Lumberjack Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Tornado

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Firecracker Lumberjack
Firecracker
Bats Tornado Balloon Giant Skeleton Lumberjack
Tornado
Firecracker Freeze Balloon Giant Skeleton The Log
Freeze
Balloon Tornado
Balloon
Bats Freeze Lumberjack Firecracker Tornado Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Tornado Balloon The Log Lumberjack
The Log
Tornado Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Bats Firecracker Giant Skeleton The Log

Defense Synergies 1 14

Bats
Firecracker Freeze Giant Skeleton The Log Lumberjack
Firecracker
The Log Bats Tornado Giant Skeleton Lumberjack
Tornado
Firecracker Giant Skeleton The Log
Freeze
Bats Lumberjack
Balloon
Giant Skeleton
Bats Firecracker Tornado The Log Lumberjack
The Log
Firecracker Bats Tornado Giant Skeleton Lumberjack
Lumberjack
Bats Firecracker Freeze Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Lumberjack Bats Firecracker The Log
Tornado Lumberjack Bats Freeze Giant Skeleton
Lumberjack Bats Firecracker
Firecracker Tornado Giant Skeleton The Log Lumberjack
Tornado Freeze The Log Bats Firecracker Lumberjack
Bats Tornado Firecracker Freeze
Giant Skeleton The Log
Tornado Lumberjack
Tornado Firecracker Giant Skeleton Lumberjack
Bats Firecracker Tornado Freeze Giant Skeleton The Log Lumberjack
Bats Firecracker Tornado
Lumberjack Bats Freeze Giant Skeleton The Log
Bats Firecracker Tornado Freeze The Log Lumberjack
Lumberjack
Tornado Freeze The Log Lumberjack
Bats Firecracker Tornado Lumberjack
Bats Firecracker Tornado The Log Lumberjack
Tornado Freeze The Log Bats Firecracker Giant Skeleton Lumberjack
Tornado Lumberjack
Bats Firecracker Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Firecracker The Log Lumberjack
Giant Skeleton Lumberjack Bats The Log
Giant Skeleton Lumberjack Bats Tornado The Log
Giant Skeleton Lumberjack
Firecracker Bats Tornado Freeze
Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Freeze Giant Skeleton Bats Firecracker Tornado The Log
Bats Giant Skeleton Lumberjack
Tornado Giant Skeleton The Log
Giant Skeleton Lumberjack
Firecracker
Bats Firecracker Tornado Freeze Giant Skeleton The Log Lumberjack
Bats Firecracker Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton The Log
Firecracker Tornado The Log
Giant Skeleton The Log
Firecracker Freeze Giant Skeleton The Log
Firecracker The Log
Firecracker Bats Tornado Freeze
Firecracker Tornado The Log
The Log Firecracker Tornado Freeze
The Log Firecracker Tornado
Bats Tornado Lumberjack
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker Freeze
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado Freeze
Bats
Firecracker The Log
Firecracker Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado Freeze The Log
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Bats Firecracker Tornado
Bats Firecracker Freeze
The Log
Firecracker Freeze
Giant Skeleton
Firecracker The Log
Bats Freeze
Firecracker Tornado
Freeze
The Log
Firecracker Lumberjack
The Log Firecracker
Tornado Giant Skeleton
Firecracker
Bats Firecracker Tornado Freeze Giant Skeleton The Log
Firecracker Bats Tornado
Firecracker Tornado Freeze Giant Skeleton The Log
Firecracker

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