My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Sparky
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Sparky
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Sparky
The Log
Firecracker Goblin Barrel Sparky
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Sparky
Fireball
Firecracker Goblin Barrel Sparky
Poison
Bats Firecracker Sparky
Lightning
Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Goblin Machine Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Machine Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Valkyrie Goblin Machine Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel Sparky
Firecracker
Bats Valkyrie Goblin Barrel Sparky Mega Knight
Valkyrie
Bats Goblin Barrel Firecracker Sparky
Goblin Barrel
Valkyrie Bats Firecracker Sparky Mega Knight
The Log
Sparky Mega Knight
Goblin Machine
Sparky
Bats Firecracker Valkyrie Goblin Barrel The Log
Mega Knight
Bats Firecracker Goblin Barrel The Log

Defense Synergies 2 10

Bats
Firecracker Valkyrie The Log Sparky Mega Knight
Firecracker
Valkyrie The Log Bats Mega Knight
Valkyrie
Firecracker Bats The Log Sparky
Goblin Barrel
The Log
Firecracker Bats Valkyrie Sparky Mega Knight
Goblin Machine
Sparky
Bats Valkyrie The Log
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Sparky
Sparky Bats Firecracker Valkyrie The Log Mega Knight
Sparky Mega Knight Bats Valkyrie
Sparky Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Sparky Mega Knight
The Log Bats Firecracker Valkyrie Mega Knight
Bats Firecracker
Valkyrie The Log Sparky Mega Knight
Sparky
Firecracker Valkyrie Sparky Mega Knight
Bats Valkyrie Firecracker The Log Mega Knight
Bats Firecracker
Sparky Mega Knight Bats Valkyrie The Log
Valkyrie Sparky Mega Knight Bats Firecracker The Log
Sparky Mega Knight
The Log Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Firecracker Valkyrie The Log
Valkyrie The Log Bats Firecracker Mega Knight
Sparky
Valkyrie Mega Knight Bats Firecracker The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Sparky
Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Valkyrie The Log Sparky
Valkyrie Mega Knight Bats The Log Sparky
Valkyrie Sparky Mega Knight
Firecracker Bats
Sparky Bats Valkyrie
Mega Knight Valkyrie Sparky
Mega Knight Bats Firecracker Valkyrie The Log Sparky
Sparky
Mega Knight Bats Valkyrie Sparky
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Sparky
Firecracker Valkyrie Sparky Mega Knight
Sparky Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Firecracker The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker Valkyrie The Log Sparky
Firecracker Valkyrie The Log Sparky Mega Knight
Firecracker Bats
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Bats Sparky
Firecracker Valkyrie The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Bats Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Valkyrie Sparky Mega Knight
Firecracker The Log Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Bats Firecracker Sparky
Bats Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Bats
Firecracker
The Log
Firecracker Valkyrie Sparky Mega Knight
The Log Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker The Log Sparky
Firecracker Bats
Firecracker The Log Sparky Mega Knight

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