My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Ram Rider
Zap
Bats Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Goblin Barrel
The Log
Firecracker Goblin Barrel Ram Rider
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Valkyrie Goblin Barrel Ram Rider
Fireball
Firecracker Bomb Tower Goblin Barrel Ram Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Valkyrie Bomb Tower Ram Rider
Rocket
Valkyrie Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Valkyrie Bomb Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Goblin Barrel Ram Rider
Firecracker
Bats Valkyrie Goblin Barrel Ram Rider Mega Knight
Valkyrie
Bats Goblin Barrel Firecracker Ram Rider
Bomb Tower
Goblin Barrel
Valkyrie Bats Firecracker Ram Rider Mega Knight
The Log
Ram Rider Mega Knight
Ram Rider
Bats Firecracker Valkyrie Goblin Barrel The Log Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log Ram Rider

Defense Synergies 3 11

Bats
Firecracker Valkyrie Bomb Tower The Log Mega Knight
Firecracker
Valkyrie The Log Bats Bomb Tower Mega Knight
Valkyrie
Firecracker Bats Bomb Tower The Log
Bomb Tower
The Log Bats Firecracker Valkyrie
Goblin Barrel
The Log
Firecracker Bomb Tower Bats Valkyrie Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Ram Rider
Bomb Tower Bats Firecracker Valkyrie The Log Ram Rider Mega Knight
Bomb Tower Ram Rider Mega Knight Bats Valkyrie
Bomb Tower Bats Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Bomb Tower The Log Mega Knight
The Log Bats Firecracker Valkyrie Bomb Tower Mega Knight
Bats Ram Rider Firecracker Bomb Tower
Valkyrie Bomb Tower The Log Ram Rider Mega Knight
Bomb Tower
Firecracker Valkyrie Mega Knight
Bats Valkyrie Firecracker Bomb Tower The Log Ram Rider Mega Knight
Bats Firecracker Ram Rider
Bomb Tower Mega Knight Bats Valkyrie The Log Ram Rider
Valkyrie Bomb Tower Mega Knight Bats Firecracker The Log
Bomb Tower Ram Rider Mega Knight
Bomb Tower The Log Ram Rider Mega Knight
Bomb Tower Mega Knight Bats Firecracker Valkyrie
Bomb Tower Mega Knight Bats Firecracker Valkyrie The Log Ram Rider
Valkyrie Bomb Tower The Log Bats Firecracker Ram Rider Mega Knight
Bomb Tower Ram Rider
Valkyrie Mega Knight Bats Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie Bomb Tower The Log Mega Knight
Mega Knight Bats Valkyrie Bomb Tower The Log Ram Rider
Valkyrie Mega Knight Bats The Log Ram Rider
Valkyrie Ram Rider Mega Knight
Firecracker Bats Bomb Tower Ram Rider
Bats Valkyrie Bomb Tower Ram Rider
Mega Knight Valkyrie Bomb Tower
Mega Knight Bats Firecracker Valkyrie Bomb Tower The Log
Mega Knight Bats Valkyrie Bomb Tower
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Bomb Tower Ram Rider
Firecracker Valkyrie Bomb Tower Mega Knight
Bats Firecracker Valkyrie Bomb Tower The Log
Bats Valkyrie Mega Knight Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ram Rider
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Bats
Firecracker Valkyrie The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker Ram Rider
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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