My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Goblin Demolisher Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Guards Ram Rider
Giant Snowball
Bats Guards Ram Rider
Zap
Bats Firecracker Guards Ram Rider
Barbarian Barrel
Firecracker Valkyrie Guards
The Log
Firecracker Goblin Demolisher Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Valkyrie Goblin Demolisher Guards Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker Guards
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Demolisher Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Guards Valkyrie Goblin Demolisher Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Guards

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Ram Rider
Firecracker
Bats Valkyrie Ram Rider Mega Knight
Valkyrie
Bats Firecracker Ram Rider
Goblin Demolisher
Guards
The Log Ram Rider
The Log
Guards Ram Rider Mega Knight
Ram Rider
Bats Firecracker Valkyrie Guards The Log Mega Knight
Mega Knight
Bats Firecracker The Log Ram Rider

Defense Synergies 2 10

Bats
Firecracker Valkyrie The Log Mega Knight
Firecracker
Valkyrie The Log Bats Guards Mega Knight
Valkyrie
Firecracker Bats The Log
Goblin Demolisher
Guards
Firecracker The Log
The Log
Firecracker Bats Valkyrie Guards Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Ram Rider
Bats Firecracker Valkyrie The Log Ram Rider Mega Knight
Ram Rider Mega Knight Bats Valkyrie
Bats Firecracker Valkyrie Guards Ram Rider Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Bats Firecracker Valkyrie Guards Mega Knight
Bats Ram Rider Firecracker
Valkyrie The Log Ram Rider Mega Knight
Guards Firecracker Valkyrie Mega Knight
Bats Valkyrie Guards Firecracker The Log Ram Rider Mega Knight
Bats Firecracker Ram Rider
Mega Knight Bats Valkyrie Guards The Log Ram Rider
Valkyrie Mega Knight Bats Firecracker Guards The Log
Ram Rider Mega Knight
The Log Ram Rider Mega Knight
Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Firecracker Valkyrie Guards The Log Ram Rider
Valkyrie The Log Bats Firecracker Guards Ram Rider Mega Knight
Ram Rider
Valkyrie Mega Knight Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Firecracker Valkyrie The Log Mega Knight
Guards Mega Knight Bats Valkyrie The Log Ram Rider
Valkyrie Guards Mega Knight Bats The Log Ram Rider
Valkyrie Guards Ram Rider Mega Knight
Firecracker Bats Ram Rider
Guards Bats Valkyrie Ram Rider
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie The Log
Guards
Mega Knight Bats Valkyrie Guards
Mega Knight Valkyrie Guards The Log
Mega Knight Valkyrie Guards Ram Rider
Firecracker Valkyrie Mega Knight
Guards Bats Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Guards The Log
Firecracker The Log Ram Rider
The Log
Firecracker Valkyrie Guards The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Bats Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Bats Guards
Firecracker Valkyrie The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Valkyrie Mega Knight
Firecracker The Log Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Guards
Firecracker Ram Rider
The Log
Firecracker Valkyrie Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker Guards The Log
Firecracker Bats
Firecracker The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: