My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Witch Inferno Dragon
Zap
Bats Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Witch Royal Ghost
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Witch Royal Ghost Inferno Dragon
Fireball
Firecracker Hog Rider Witch Inferno Dragon
Poison
Bats Firecracker Witch
Lightning
Valkyrie Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Royal Ghost Valkyrie Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Royal Ghost

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Inferno Dragon
Firecracker
Hog Rider Bats Valkyrie Mirror Inferno Dragon
Valkyrie
Bats Hog Rider Firecracker Witch Royal Ghost
Hog Rider
Bats Firecracker Valkyrie Mirror Witch
Mirror
Firecracker Hog Rider Royal Ghost
Witch
Valkyrie Hog Rider Royal Ghost
Royal Ghost
Valkyrie Mirror Witch
Inferno Dragon
Bats Firecracker

Defense Synergies 1 8

Bats
Firecracker Valkyrie Inferno Dragon
Firecracker
Valkyrie Bats Mirror
Valkyrie
Firecracker Bats Mirror Witch
Hog Rider
Mirror
Firecracker Valkyrie Inferno Dragon
Witch
Valkyrie Royal Ghost
Royal Ghost
Witch
Inferno Dragon
Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Inferno Dragon Bats Firecracker Valkyrie Witch
Witch Bats Valkyrie Inferno Dragon
Witch Inferno Dragon Bats Firecracker Valkyrie
Firecracker Valkyrie
Bats Firecracker Valkyrie Royal Ghost
Bats Inferno Dragon Firecracker Witch
Valkyrie
Witch Inferno Dragon
Firecracker Valkyrie Royal Ghost
Bats Valkyrie Witch Firecracker Royal Ghost
Inferno Dragon Bats Firecracker Witch
Bats Valkyrie Witch
Valkyrie Bats Firecracker Witch Royal Ghost
Inferno Dragon
Inferno Dragon
Bats Firecracker Valkyrie Witch
Valkyrie Bats Firecracker Witch Royal Ghost
Valkyrie Witch Bats Firecracker Royal Ghost Inferno Dragon
Inferno Dragon
Valkyrie Royal Ghost Bats Firecracker Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Royal Ghost
Firecracker Valkyrie Royal Ghost Inferno Dragon
Bats Valkyrie Witch
Valkyrie Bats
Valkyrie Witch Inferno Dragon
Firecracker Bats Witch
Bats Valkyrie Witch
Valkyrie Inferno Dragon
Bats Firecracker Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Valkyrie Witch
Valkyrie
Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Inferno Dragon
Bats Valkyrie Firecracker Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Bats
Firecracker
Firecracker Valkyrie Witch
Firecracker Valkyrie Witch
Witch Inferno Dragon
Firecracker Witch Royal Ghost
Witch
Firecracker
Bats Firecracker Witch
Bats Firecracker Witch
Firecracker
Firecracker
Bats Witch
Firecracker Witch
Firecracker Valkyrie
Firecracker
Firecracker
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Royal Ghost
Inferno Dragon
Firecracker

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