My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone Witch
Zap
Bats Firecracker Clone Witch
Barbarian Barrel
Firecracker Valkyrie Clone Witch
The Log
Firecracker Clone Witch
Earthquake
Firecracker Clone Witch
Arrows
Bats Firecracker Clone Witch
Royal Delivery
Bats Firecracker Valkyrie Clone Witch P.E.K.K.A
Fireball
Firecracker Clone Witch
Poison
Bats Firecracker Clone Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Clone Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Clone Valkyrie Freeze Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Firecracker Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Rage Clone P.E.K.K.A
Firecracker
Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Firecracker Witch P.E.K.K.A
Rage
Witch Bats
Clone
Bats Witch
Freeze
Witch
Rage Valkyrie Clone P.E.K.K.A
P.E.K.K.A
Bats Firecracker Valkyrie Witch

Defense Synergies 1 8

Bats
Firecracker Valkyrie Freeze P.E.K.K.A
Firecracker
Valkyrie Bats P.E.K.K.A
Valkyrie
Firecracker Bats Freeze Witch P.E.K.K.A
Rage
Clone
Freeze
Bats Valkyrie
Witch
Valkyrie
P.E.K.K.A
Bats Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Witch
Witch P.E.K.K.A Bats Valkyrie Freeze
Witch P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Freeze Bats Firecracker Valkyrie
Bats Firecracker Freeze Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A
Firecracker Valkyrie
Bats Valkyrie Witch Firecracker Freeze
Bats Firecracker Witch
P.E.K.K.A Bats Valkyrie Freeze Witch
Valkyrie Bats Firecracker Freeze Witch P.E.K.K.A
P.E.K.K.A
Freeze P.E.K.K.A
Bats Firecracker Valkyrie Witch P.E.K.K.A
Valkyrie Bats Firecracker Witch
Valkyrie Freeze Witch Bats Firecracker
P.E.K.K.A
Valkyrie Bats Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Firecracker Valkyrie
P.E.K.K.A Bats Valkyrie Witch
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Valkyrie Witch
Firecracker Bats Freeze Witch
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Bats Firecracker Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Freeze P.E.K.K.A
Bats Valkyrie Firecracker Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze
Firecracker
Firecracker Valkyrie Freeze
Firecracker Valkyrie
Firecracker Bats Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Bats
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker
Freeze
Bats
Firecracker
Firecracker Valkyrie Witch
Firecracker Freeze Valkyrie Witch
Witch
Firecracker Witch
Witch
Firecracker
Bats Firecracker Witch
Bats Firecracker Freeze Witch
Firecracker Freeze
P.E.K.K.A
Firecracker
Bats Freeze Witch
Firecracker Witch
Freeze
Firecracker Valkyrie
Firecracker
Firecracker P.E.K.K.A
Bats Firecracker Freeze Witch
Firecracker Bats Witch
Firecracker Freeze Witch
P.E.K.K.A
Firecracker

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