My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Balloon Prince Royal Ghost Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Prince
Giant Snowball
Bats Witch Balloon
Zap
Bats Firecracker Witch Balloon Prince
Barbarian Barrel
Firecracker Valkyrie Witch Royal Ghost
The Log
Firecracker Witch Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Witch Balloon Prince Royal Ghost Mother Witch
Fireball
Firecracker Witch Balloon Mother Witch
Poison
Bats Firecracker Witch Balloon Mother Witch
Lightning
Valkyrie Witch Balloon Prince Mother Witch
Rocket
Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Royal Ghost Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Ghost Valkyrie Mother Witch Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Royal Ghost Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Prince
Firecracker
Bats Valkyrie Balloon Prince
Valkyrie
Bats Balloon Prince Firecracker Witch Royal Ghost Mother Witch
Witch
Valkyrie Prince Royal Ghost
Balloon
Bats Valkyrie Firecracker Royal Ghost
Prince
Valkyrie Bats Firecracker Witch Royal Ghost
Royal Ghost
Valkyrie Witch Balloon Prince Mother Witch
Mother Witch
Valkyrie Royal Ghost

Defense Synergies 1 10

Bats
Firecracker Valkyrie Prince
Firecracker
Valkyrie Bats Prince
Valkyrie
Firecracker Bats Witch Prince Mother Witch
Witch
Valkyrie Prince Royal Ghost
Balloon
Prince
Bats Firecracker Valkyrie Witch
Royal Ghost
Witch Mother Witch
Mother Witch
Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bats Firecracker Valkyrie Witch Prince
Witch Prince Bats Valkyrie
Witch Prince Bats Firecracker Valkyrie
Firecracker Valkyrie Prince
Bats Firecracker Valkyrie Royal Ghost Mother Witch
Bats Firecracker Witch
Valkyrie
Witch Prince
Firecracker Valkyrie Prince Royal Ghost
Bats Valkyrie Witch Mother Witch Firecracker Royal Ghost
Bats Firecracker Witch
Prince Bats Valkyrie Witch
Valkyrie Bats Firecracker Witch Prince Royal Ghost
Prince
Prince
Bats Firecracker Valkyrie Witch Prince
Valkyrie Bats Firecracker Witch Prince Royal Ghost
Valkyrie Witch Bats Firecracker Royal Ghost Mother Witch
Prince
Valkyrie Royal Ghost Bats Firecracker Witch Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Royal Ghost
Firecracker Valkyrie Prince Royal Ghost
Bats Valkyrie Witch Prince
Valkyrie Prince Bats
Valkyrie Witch Prince
Firecracker Mother Witch Bats Witch
Prince Bats Valkyrie Witch
Valkyrie Prince
Bats Firecracker Valkyrie Witch Prince
Witch
Bats Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Witch
Firecracker Valkyrie Witch
Witch Bats Firecracker Valkyrie Prince
Bats Valkyrie Firecracker Witch Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost
Firecracker Valkyrie Prince
Firecracker Valkyrie
Firecracker Mother Witch Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Bats
Firecracker Prince
Firecracker Valkyrie Witch Mother Witch
Prince
Prince
Firecracker Mother Witch Valkyrie Witch
Witch
Firecracker Witch Royal Ghost
Witch Prince
Firecracker
Bats Firecracker Witch Mother Witch
Bats Firecracker Witch
Firecracker
Prince
Firecracker
Bats Witch Prince
Firecracker Witch
Firecracker Valkyrie Prince
Firecracker
Firecracker Prince
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Prince Royal Ghost
Prince
Firecracker

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