My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Guards
Giant Snowball
Bats Goblin Barrel Guards Princess
Zap
Bats Firecracker Goblin Barrel Guards Princess
Barbarian Barrel
Firecracker Wizard Goblin Barrel Guards Princess
The Log
Firecracker Goblin Barrel Guards Princess
Earthquake
Firecracker Goblin Barrel Guards
Arrows
Bats Firecracker Goblin Barrel Guards Princess
Royal Delivery
Bats Firecracker Wizard Goblin Barrel Guards Princess
Fireball
Firecracker Wizard Goblin Barrel Princess
Poison
Bats Firecracker Wizard Guards Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Goblin Barrel Guards Princess Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Goblin Barrel

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Firecracker
Bats Goblin Barrel Princess Mega Knight
Wizard
Mega Knight
Goblin Barrel
Bats Firecracker Guards Princess Mega Knight
Guards
Goblin Barrel The Log
The Log
Guards Princess Mega Knight
Princess
Firecracker Goblin Barrel The Log Mega Knight
Mega Knight
Bats Firecracker Wizard Goblin Barrel The Log Princess

Defense Synergies 1 14

Bats
Firecracker The Log Mega Knight
Firecracker
The Log Bats Guards Princess Mega Knight
Wizard
Guards The Log Mega Knight
Goblin Barrel
Guards
Firecracker Wizard The Log Princess
The Log
Firecracker Bats Wizard Guards Princess Mega Knight
Princess
Firecracker Guards The Log Mega Knight
Mega Knight
Bats Firecracker Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Bats Firecracker The Log Mega Knight
Mega Knight Bats
Bats Firecracker Guards Mega Knight
Firecracker The Log Princess Mega Knight
The Log Bats Firecracker Guards Mega Knight
Bats Firecracker Wizard Princess
The Log Mega Knight
Princess
Guards Firecracker Mega Knight
Bats Guards Firecracker Wizard The Log Princess Mega Knight
Bats Firecracker Wizard Princess
Mega Knight Bats Wizard Guards The Log
Wizard Mega Knight Bats Firecracker Guards The Log Princess
Mega Knight
The Log Mega Knight
Wizard Mega Knight Bats Firecracker
Mega Knight Bats Firecracker Wizard Guards The Log
Wizard The Log Bats Firecracker Guards Princess Mega Knight
Wizard Mega Knight Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker Wizard The Log Mega Knight
Guards Mega Knight Bats The Log
Guards Mega Knight Bats The Log
Guards Mega Knight
Firecracker Wizard Bats Princess
Guards Bats
Mega Knight
Mega Knight Bats Firecracker The Log
Guards
Mega Knight Bats Guards
Mega Knight Guards The Log
Mega Knight Wizard Guards
Wizard Firecracker Princess Mega Knight
Guards Bats Firecracker The Log
Bats Mega Knight Firecracker Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Guards The Log
Firecracker The Log Princess
The Log
Firecracker Guards The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Bats Princess
Firecracker Wizard The Log Princess
The Log Firecracker Wizard Princess
The Log Firecracker Wizard
Bats Guards
Firecracker Wizard The Log Princess
Firecracker Wizard Princess
Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker Wizard The Log Princess
Firecracker Wizard The Log Princess Mega Knight
Bats
Firecracker Wizard The Log Princess Mega Knight
Firecracker Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
The Log
Firecracker The Log Wizard Princess Mega Knight
Firecracker The Log Wizard Princess
Wizard The Log Princess Mega Knight
Firecracker The Log
Bats Firecracker Wizard Princess
Bats Firecracker Wizard Guards
Wizard The Log Mega Knight
Firecracker Princess
Mega Knight
Firecracker Wizard The Log Princess
Bats Guards Princess
Firecracker Wizard Princess
The Log
Firecracker Wizard Princess Mega Knight
The Log Firecracker Wizard Princess
Firecracker Mega Knight
Bats Firecracker Guards The Log Princess
Firecracker Bats Princess
Firecracker The Log Princess Mega Knight
Firecracker Wizard Mega Knight

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