My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Rune Giant Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Wizard Executioner
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Electro Dragon Executioner P.E.K.K.A
Fireball
Firecracker Wizard Electro Dragon Executioner
Poison
Bats Firecracker Wizard Electro Dragon Executioner
Lightning
Wizard Electro Dragon Executioner
Rocket
Wizard Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Rune Giant Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Poison Rune Giant Wizard Electro Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Poison Rune Giant

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rune Giant P.E.K.K.A
Firecracker
Bats P.E.K.K.A
Wizard
P.E.K.K.A
Poison
P.E.K.K.A Electro Dragon
Rune Giant
Bats
Electro Dragon
Poison Executioner P.E.K.K.A
Executioner
Electro Dragon P.E.K.K.A
P.E.K.K.A
Poison Bats Firecracker Wizard Electro Dragon Executioner

Defense Synergies 0 5

Bats
Firecracker P.E.K.K.A
Firecracker
Bats Electro Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Poison
Rune Giant
Electro Dragon
Firecracker
Executioner
P.E.K.K.A
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Dragon Executioner
P.E.K.K.A Bats Firecracker Electro Dragon Executioner
P.E.K.K.A Bats Electro Dragon Executioner
P.E.K.K.A Bats Firecracker Electro Dragon
Firecracker Poison P.E.K.K.A
Bats Firecracker Electro Dragon Executioner
Bats Firecracker Wizard Poison Electro Dragon Executioner
Poison Electro Dragon P.E.K.K.A
P.E.K.K.A
Firecracker
Bats Poison Executioner Firecracker Wizard Electro Dragon
Executioner Bats Firecracker Wizard Poison Electro Dragon
P.E.K.K.A Bats Wizard Electro Dragon
Wizard Executioner Bats Firecracker Poison Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bats Firecracker Poison Electro Dragon Executioner P.E.K.K.A
Bats Firecracker Wizard Electro Dragon Executioner
Wizard Poison Executioner Bats Firecracker Electro Dragon
P.E.K.K.A
Wizard Bats Firecracker Poison Electro Dragon Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Firecracker Wizard Electro Dragon Executioner
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A Executioner
Firecracker Wizard Poison Executioner Bats Electro Dragon
P.E.K.K.A Bats
P.E.K.K.A
Electro Dragon P.E.K.K.A Bats Firecracker Poison
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Poison
P.E.K.K.A Wizard Executioner
Wizard Firecracker Electro Dragon Executioner
Electro Dragon Bats Firecracker Poison Executioner P.E.K.K.A
Bats Poison Executioner Firecracker Wizard Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon Executioner
Poison Electro Dragon
Firecracker Poison
Wizard Poison Executioner Firecracker
Firecracker Wizard Poison Executioner Bats Electro Dragon
Firecracker Wizard Poison Executioner
Poison Firecracker Wizard Electro Dragon Executioner
Poison Firecracker Wizard Electro Dragon
Bats Poison Electro Dragon
Firecracker Poison Wizard Electro Dragon
Poison Firecracker Wizard Electro Dragon Executioner
Poison Firecracker Executioner
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Wizard Poison Electro Dragon Executioner
Firecracker Wizard Poison Electro Dragon Executioner
Poison
Bats
Firecracker Wizard Poison Electro Dragon Executioner
Firecracker Wizard Poison Electro Dragon
Poison
Wizard Poison
Poison Electro Dragon
Firecracker Poison Wizard Electro Dragon Executioner
Firecracker Poison Wizard Electro Dragon Executioner
Wizard Poison Electro Dragon
Poison Firecracker
Poison Bats Firecracker Wizard Electro Dragon Executioner
Electro Dragon Bats Firecracker Wizard Poison
Poison Wizard Electro Dragon
Firecracker Poison Electro Dragon
P.E.K.K.A
Firecracker Wizard Poison
Bats Electro Dragon
Poison Firecracker Wizard Electro Dragon Executioner
Poison Firecracker Wizard Electro Dragon Executioner
Firecracker Wizard Poison Electro Dragon Executioner
Poison
Firecracker Electro Dragon Executioner P.E.K.K.A
Electro Dragon Bats Firecracker Poison
Firecracker Bats Poison Electro Dragon Executioner
Poison Electro Dragon Firecracker Executioner
P.E.K.K.A
Firecracker Wizard Electro Dragon
Poison

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