My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Rune Giant Witch Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Firecracker Wizard Witch Executioner
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch Executioner P.E.K.K.A
Fireball
Firecracker Wizard Witch Executioner
Poison
Bats Firecracker Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rune Giant Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Rune Giant Wizard Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Rune Giant

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rune Giant P.E.K.K.A
Firecracker
Bats Rune Giant P.E.K.K.A
Wizard
P.E.K.K.A
Rune Giant
Bats Firecracker
Witch
P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Bats Firecracker Wizard Witch Executioner The Log
The Log
Executioner P.E.K.K.A

Defense Synergies 2 8

Bats
Firecracker P.E.K.K.A The Log
Firecracker
The Log Bats P.E.K.K.A
Wizard
P.E.K.K.A The Log
Rune Giant
Witch
The Log
Executioner
The Log
P.E.K.K.A
The Log Bats Firecracker Wizard
The Log
Firecracker P.E.K.K.A Bats Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner The Log
P.E.K.K.A Bats Firecracker Witch Executioner The Log
Witch P.E.K.K.A Bats Executioner
Witch P.E.K.K.A Bats Firecracker
Firecracker P.E.K.K.A The Log
The Log Bats Firecracker Executioner
Bats Firecracker Wizard Witch Executioner
P.E.K.K.A The Log
Witch P.E.K.K.A
Firecracker
Bats Witch Executioner Firecracker Wizard The Log
Executioner Bats Firecracker Wizard Witch
P.E.K.K.A Bats Wizard Witch The Log
Wizard Executioner Bats Firecracker Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Wizard Bats Firecracker Witch Executioner P.E.K.K.A
Bats Firecracker Wizard Witch Executioner The Log
Wizard Witch Executioner The Log Bats Firecracker
P.E.K.K.A
Wizard Bats Firecracker Witch Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Firecracker Wizard Executioner The Log
P.E.K.K.A Bats Witch The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Witch Executioner
Firecracker Wizard Executioner Bats Witch
P.E.K.K.A Bats Witch
P.E.K.K.A
P.E.K.K.A Bats Firecracker Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A The Log
P.E.K.K.A Wizard Witch Executioner
Wizard Firecracker Witch Executioner
Witch Bats Firecracker Executioner P.E.K.K.A The Log
Bats Executioner Firecracker Wizard Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Executioner The Log
The Log
Firecracker The Log
Wizard Executioner Firecracker The Log
Firecracker Wizard Executioner Bats Witch
Firecracker Wizard Witch Executioner The Log
The Log Firecracker Wizard Executioner
The Log Firecracker Wizard
Bats
Firecracker Wizard The Log
Firecracker Wizard Executioner
Firecracker Executioner The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch Executioner The Log
Firecracker Wizard Executioner The Log
Bats
Firecracker Wizard Executioner The Log
Firecracker Wizard Witch The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard Witch Executioner
Witch
Firecracker The Log Wizard Witch Executioner
Wizard Witch The Log
Firecracker The Log
Bats Firecracker Wizard Witch Executioner
Bats Firecracker Wizard Witch
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Bats Witch
Firecracker Wizard Witch Executioner
The Log
Firecracker Wizard Executioner
The Log Firecracker Wizard Executioner
Firecracker Executioner P.E.K.K.A
Bats Firecracker Witch The Log
Firecracker Bats Witch Executioner
Firecracker Witch Executioner The Log
P.E.K.K.A
Firecracker Wizard

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