My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bandit Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Goblin Barrel Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel Witch Lumberjack
Zap
Bats Firecracker Goblin Barrel Witch Bandit
Barbarian Barrel
Firecracker Elite Barbarians Goblin Barrel Witch Bandit Lumberjack
The Log
Firecracker Elite Barbarians Goblin Barrel Witch Bandit Lumberjack
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Bats Firecracker Goblin Barrel Witch
Royal Delivery
Bats Firecracker Elite Barbarians Goblin Barrel Witch Bandit Lumberjack
Fireball
Firecracker Elite Barbarians Goblin Barrel Witch Bandit Lumberjack
Poison
Bats Firecracker Witch
Lightning
Elite Barbarians Witch Bandit Lumberjack Goblinstein
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Goblin Barrel Bandit Lumberjack Witch Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Goblin Barrel Bandit

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Goblin Barrel Bandit Lumberjack
Firecracker
Bats Elite Barbarians Goblin Barrel Bandit Lumberjack
Elite Barbarians
Bats Firecracker Bandit Lumberjack
Goblin Barrel
Bats Firecracker Bandit Lumberjack
Witch
Bandit Lumberjack
Bandit
Bats Firecracker Elite Barbarians Goblin Barrel Witch Lumberjack
Lumberjack
Bats Firecracker Elite Barbarians Goblin Barrel Witch Bandit
Goblinstein

Defense Synergies 0 8

Bats
Firecracker Bandit Lumberjack
Firecracker
Bats Bandit Lumberjack
Elite Barbarians
Goblin Barrel
Witch
Bandit Lumberjack
Bandit
Bats Firecracker Witch Lumberjack
Lumberjack
Bats Firecracker Witch Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Lumberjack Bats Firecracker Witch Bandit
Witch Lumberjack Bats Elite Barbarians Bandit
Elite Barbarians Witch Lumberjack Bats Firecracker Bandit
Firecracker Elite Barbarians Lumberjack
Bats Firecracker Bandit Lumberjack
Bats Firecracker Witch
Bandit
Witch Elite Barbarians Lumberjack
Elite Barbarians Firecracker Bandit Lumberjack
Bats Witch Firecracker Bandit Lumberjack
Bats Firecracker Witch
Lumberjack Bats Elite Barbarians Witch Bandit
Bats Firecracker Witch Lumberjack
Elite Barbarians Bandit Lumberjack
Elite Barbarians Bandit Lumberjack
Bats Firecracker Elite Barbarians Witch Lumberjack
Bats Firecracker Elite Barbarians Witch Bandit Lumberjack
Witch Bats Firecracker Bandit Lumberjack
Elite Barbarians Lumberjack
Bats Firecracker Elite Barbarians Witch Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Bandit
Bandit Firecracker Elite Barbarians Lumberjack
Bandit Lumberjack Bats Elite Barbarians Witch
Lumberjack Bats Elite Barbarians Bandit
Elite Barbarians Witch Bandit Lumberjack
Firecracker Bats Witch
Bats Elite Barbarians Witch Bandit Lumberjack
Elite Barbarians Lumberjack
Bats Firecracker Elite Barbarians Witch Bandit
Witch
Bats Elite Barbarians Witch Lumberjack
Elite Barbarians
Elite Barbarians Witch Bandit Lumberjack
Firecracker Witch
Elite Barbarians Witch Bats Firecracker Lumberjack
Bats Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker
Firecracker
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker Bandit
Bats Elite Barbarians Lumberjack
Firecracker Bandit
Firecracker
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Firecracker Elite Barbarians
Firecracker Witch Bandit
Firecracker Bandit
Bats
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Witch
Firecracker Witch Bandit
Witch Bandit
Firecracker Bandit
Elite Barbarians Bats Firecracker Witch
Bats Firecracker Witch
Elite Barbarians
Bandit
Firecracker
Firecracker
Bats Witch Bandit
Firecracker Witch
Firecracker Lumberjack
Firecracker
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Witch
Firecracker Bats Witch
Firecracker Witch Bandit
Firecracker

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