My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Clone Skeleton King
Giant Snowball
Bats Clone Witch Skeleton King
Zap
Bats Firecracker Clone Witch Skeleton King
Barbarian Barrel
Firecracker Elite Barbarians Clone Witch Skeleton King
The Log
Firecracker Elite Barbarians Clone Witch Skeleton King
Earthquake
Firecracker Clone Witch Skeleton King
Arrows
Bats Firecracker Clone Witch Skeleton King
Royal Delivery
Bats Firecracker Elite Barbarians Clone Witch Skeleton King
Fireball
Firecracker Elite Barbarians Clone Witch Skeleton King
Poison
Bats Firecracker Clone Witch Skeleton King
Lightning
Elite Barbarians Witch Skeleton King
Rocket
Elite Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Clone Fireball Skeleton King Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Clone Fireball

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Clone Skeleton King
Firecracker
Bats Elite Barbarians Mega Knight
Elite Barbarians
Bats Firecracker Fireball Mega Knight
Fireball
Elite Barbarians Mega Knight Skeleton King
Clone
Bats Witch
Witch
Clone Mega Knight Skeleton King
Mega Knight
Bats Firecracker Elite Barbarians Fireball Witch
Skeleton King
Bats Fireball Witch

Defense Synergies 0 7

Bats
Firecracker Mega Knight Skeleton King
Firecracker
Bats Mega Knight
Elite Barbarians
Mega Knight
Fireball
Mega Knight
Clone
Witch
Mega Knight
Mega Knight
Bats Firecracker Elite Barbarians Fireball Witch
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Elite Barbarians Bats Firecracker Witch Mega Knight
Witch Mega Knight Bats Elite Barbarians
Elite Barbarians Witch Bats Firecracker Mega Knight Skeleton King
Firecracker Elite Barbarians Fireball Mega Knight
Fireball Bats Firecracker Mega Knight
Bats Firecracker Fireball Witch
Fireball Mega Knight
Witch Elite Barbarians Skeleton King
Elite Barbarians Firecracker Mega Knight
Bats Witch Firecracker Fireball Mega Knight Skeleton King
Bats Firecracker Fireball Witch
Mega Knight Bats Elite Barbarians Fireball Witch
Fireball Mega Knight Bats Firecracker Witch Skeleton King
Elite Barbarians Mega Knight Skeleton King
Elite Barbarians Fireball Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Fireball Witch
Fireball Mega Knight Bats Firecracker Elite Barbarians Witch
Witch Bats Firecracker Fireball Mega Knight
Elite Barbarians
Mega Knight Bats Firecracker Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Fireball Witch
Fireball Firecracker Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Witch
Mega Knight Bats Elite Barbarians Fireball
Elite Barbarians Witch Mega Knight
Firecracker Fireball Bats Witch
Bats Elite Barbarians Fireball Witch
Mega Knight Elite Barbarians
Mega Knight Bats Firecracker Elite Barbarians Fireball Witch
Witch
Mega Knight Bats Elite Barbarians Witch
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Witch Skeleton King
Firecracker Fireball Witch Mega Knight
Elite Barbarians Witch Bats Firecracker Fireball Skeleton King
Bats Mega Knight Firecracker Elite Barbarians Fireball Witch Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Bats Elite Barbarians Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Bats
Firecracker Fireball Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Witch Mega Knight
Witch
Firecracker Fireball Witch
Fireball Witch Mega Knight
Fireball Firecracker
Elite Barbarians Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Elite Barbarians Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Skeleton King
Fireball
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Fireball Witch Skeleton King
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Mega Knight
Fireball Firecracker Mega Knight

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