My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Hut Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Goblin Hut
Zap
Bats Firecracker Goblin Hut Inferno Tower
Barbarian Barrel
Firecracker Elite Barbarians Goblin Hut Inferno Tower
The Log
Firecracker Elite Barbarians Goblin Hut
Earthquake
Firecracker Goblin Hut Inferno Tower
Arrows
Bats Firecracker Goblin Hut
Royal Delivery
Bats Firecracker Elite Barbarians Goblin Hut
Fireball
Firecracker Elite Barbarians Goblin Hut Inferno Tower
Poison
Bats Firecracker Goblin Hut Inferno Tower
Lightning
Elite Barbarians Goblin Hut Inferno Tower
Rocket
Elite Barbarians Goblin Hut Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Firecracker Goblin Hut Inferno Tower Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Firecracker Goblin Hut

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elite Barbarians Rage
Firecracker
Bats Elite Barbarians Goblin Hut Mega Knight
Elite Barbarians
Rage Bats Firecracker Mega Knight
Goblin Hut
Firecracker Mega Knight
Inferno Tower
Rage
Elite Barbarians Bats
Lightning
Mega Knight
Bats Firecracker Elite Barbarians Goblin Hut

Defense Synergies 0 9

Bats
Firecracker Inferno Tower Mega Knight
Firecracker
Bats Goblin Hut Inferno Tower Mega Knight
Elite Barbarians
Mega Knight
Goblin Hut
Firecracker Inferno Tower
Inferno Tower
Bats Firecracker Goblin Hut Mega Knight
Rage
Lightning
Mega Knight
Bats Firecracker Elite Barbarians Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Hut Inferno Tower
Elite Barbarians Inferno Tower Bats Firecracker Goblin Hut Mega Knight
Goblin Hut Inferno Tower Mega Knight Bats Elite Barbarians Lightning
Elite Barbarians Goblin Hut Inferno Tower Bats Firecracker Mega Knight
Lightning Firecracker Elite Barbarians Mega Knight
Bats Firecracker Mega Knight
Bats Inferno Tower Lightning Firecracker Goblin Hut
Lightning Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Goblin Hut
Elite Barbarians Firecracker Inferno Tower Mega Knight
Bats Firecracker Goblin Hut Mega Knight
Inferno Tower Bats Firecracker Goblin Hut
Goblin Hut Inferno Tower Mega Knight Bats Elite Barbarians Lightning
Mega Knight Bats Firecracker Goblin Hut
Elite Barbarians Inferno Tower Goblin Hut Mega Knight
Inferno Tower Elite Barbarians Goblin Hut Lightning Mega Knight
Mega Knight Bats Firecracker Elite Barbarians Goblin Hut Inferno Tower
Mega Knight Bats Firecracker Elite Barbarians Goblin Hut
Bats Firecracker Goblin Hut Mega Knight
Elite Barbarians Goblin Hut Inferno Tower
Mega Knight Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Hut Inferno Tower
Firecracker Elite Barbarians Lightning Mega Knight
Mega Knight Bats Elite Barbarians Goblin Hut Inferno Tower Lightning
Lightning Mega Knight Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Goblin Hut Mega Knight
Firecracker Bats Goblin Hut
Bats Elite Barbarians Goblin Hut Inferno Tower Lightning
Inferno Tower Mega Knight Elite Barbarians
Lightning Mega Knight Bats Firecracker Elite Barbarians Goblin Hut Inferno Tower
Inferno Tower Goblin Hut
Mega Knight Bats Elite Barbarians Goblin Hut Inferno Tower
Lightning Mega Knight Elite Barbarians
Elite Barbarians Lightning Mega Knight Inferno Tower
Firecracker Mega Knight
Elite Barbarians Goblin Hut Inferno Tower Bats Firecracker Lightning
Bats Mega Knight Firecracker Elite Barbarians Goblin Hut Inferno Tower
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker
Lightning Goblin Hut
Lightning Firecracker
Firecracker Mega Knight
Firecracker Bats
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Bats Elite Barbarians
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker Elite Barbarians Goblin Hut
Lightning Firecracker
Lightning Firecracker Elite Barbarians Goblin Hut
Lightning Firecracker Goblin Hut
Lightning Firecracker Goblin Hut Mega Knight
Lightning
Bats Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Mega Knight
Firecracker Lightning
Lightning Mega Knight
Lightning Firecracker
Elite Barbarians Lightning Bats Firecracker
Lightning Bats Firecracker Goblin Hut
Lightning Elite Barbarians
Lightning Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning Bats Goblin Hut
Lightning Firecracker
Lightning Firecracker Mega Knight
Firecracker Lightning
Lightning
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Lightning
Firecracker Bats Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Mega Knight

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