My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Heal Spirit Valkyrie Giant Skeleton Magic Archer
The Log
Firecracker Elite Barbarians Heal Spirit Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker Heal Spirit
Royal Delivery
Bats Firecracker Elite Barbarians Heal Spirit Valkyrie Giant Skeleton Magic Archer
Fireball
Firecracker Elite Barbarians Magic Archer
Poison
Bats Firecracker Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Elite Barbarians Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Rage Firecracker Valkyrie Magic Archer Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Rage Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Firecracker Elite Barbarians Rage
Firecracker
Bats Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians
Heal Spirit Valkyrie Rage Bats Firecracker
Heal Spirit
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie
Bats Elite Barbarians Firecracker Heal Spirit Giant Skeleton Magic Archer
Rage
Elite Barbarians Bats Giant Skeleton
Giant Skeleton
Bats Firecracker Heal Spirit Valkyrie Rage Magic Archer
Magic Archer
Valkyrie Giant Skeleton

Defense Synergies 2 6

Bats
Firecracker Valkyrie Giant Skeleton
Firecracker
Valkyrie Bats Giant Skeleton
Elite Barbarians
Valkyrie
Heal Spirit
Valkyrie
Firecracker Elite Barbarians Bats Magic Archer
Rage
Giant Skeleton
Bats Firecracker Magic Archer
Magic Archer
Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Magic Archer
Elite Barbarians Bats Firecracker Valkyrie
Bats Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Bats Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Giant Skeleton
Bats Firecracker Valkyrie Magic Archer
Bats Firecracker Magic Archer
Valkyrie Giant Skeleton Magic Archer
Elite Barbarians
Elite Barbarians Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Firecracker Giant Skeleton Magic Archer
Bats Firecracker Magic Archer
Bats Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Bats Firecracker Magic Archer
Elite Barbarians
Elite Barbarians
Bats Firecracker Elite Barbarians Valkyrie
Bats Firecracker Elite Barbarians Valkyrie Magic Archer
Valkyrie Bats Firecracker Giant Skeleton Magic Archer
Elite Barbarians
Valkyrie Bats Firecracker Elite Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Giant Skeleton
Firecracker Elite Barbarians Valkyrie Magic Archer
Giant Skeleton Bats Elite Barbarians Valkyrie
Valkyrie Giant Skeleton Bats Elite Barbarians
Giant Skeleton Elite Barbarians Valkyrie
Firecracker Bats Magic Archer
Bats Elite Barbarians Valkyrie Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Bats Firecracker Elite Barbarians Valkyrie Magic Archer
Bats Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Valkyrie
Firecracker Valkyrie Magic Archer
Elite Barbarians Bats Firecracker Valkyrie Giant Skeleton Magic Archer
Bats Valkyrie Firecracker Elite Barbarians Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bats Elite Barbarians
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Bats
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Giant Skeleton Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Elite Barbarians Bats Firecracker Magic Archer
Bats Firecracker
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Bats Magic Archer
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Giant Skeleton Magic Archer
Firecracker Bats Magic Archer
Firecracker Giant Skeleton Magic Archer
Firecracker

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