My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Dark Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Dark Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Dark Prince Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider Lumberjack
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Royal Ghost Electro Wizard Lumberjack
The Log
Firecracker Elite Barbarians Hog Rider Dark Prince Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Dark Prince Royal Ghost Electro Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Electro Wizard Lumberjack
Poison
Bats Firecracker Electro Wizard
Lightning
Elite Barbarians Dark Prince Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Royal Ghost Hog Rider Dark Prince Electro Wizard Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Royal Ghost Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Elite Barbarians Dark Prince Lumberjack
Firecracker
Hog Rider Bats Elite Barbarians Dark Prince Lumberjack
Elite Barbarians
Bats Firecracker Hog Rider Royal Ghost Lumberjack
Hog Rider
Bats Firecracker Elite Barbarians Dark Prince Electro Wizard Lumberjack
Dark Prince
Bats Firecracker Hog Rider Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Elite Barbarians Dark Prince Electro Wizard Lumberjack
Electro Wizard
Hog Rider Dark Prince Royal Ghost Lumberjack
Lumberjack
Bats Firecracker Elite Barbarians Hog Rider Dark Prince Royal Ghost Electro Wizard

Defense Synergies 1 11

Bats
Firecracker Dark Prince Electro Wizard Lumberjack
Firecracker
Bats Dark Prince Electro Wizard Lumberjack
Elite Barbarians
Dark Prince
Hog Rider
Dark Prince
Elite Barbarians Bats Firecracker Royal Ghost Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Bats Firecracker Dark Prince Royal Ghost Lumberjack
Lumberjack
Bats Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Elite Barbarians Lumberjack Bats Firecracker Dark Prince Electro Wizard
Lumberjack Bats Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Lumberjack Bats Firecracker Dark Prince Electro Wizard
Firecracker Elite Barbarians Dark Prince Lumberjack
Bats Firecracker Dark Prince Royal Ghost Electro Wizard Lumberjack
Bats Electro Wizard Firecracker
Electro Wizard
Elite Barbarians Lumberjack
Elite Barbarians Firecracker Dark Prince Royal Ghost Electro Wizard Lumberjack
Bats Electro Wizard Firecracker Dark Prince Royal Ghost Lumberjack
Bats Firecracker Electro Wizard
Lumberjack Bats Elite Barbarians Dark Prince Electro Wizard
Bats Firecracker Dark Prince Royal Ghost Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bats Firecracker Elite Barbarians Dark Prince Electro Wizard Lumberjack
Bats Firecracker Elite Barbarians Dark Prince Royal Ghost Electro Wizard Lumberjack
Bats Firecracker Dark Prince Royal Ghost Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Dark Prince Royal Ghost Bats Firecracker Elite Barbarians Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Dark Prince Royal Ghost Electro Wizard
Electro Wizard Firecracker Elite Barbarians Royal Ghost Lumberjack
Lumberjack Bats Elite Barbarians Dark Prince Electro Wizard
Dark Prince Lumberjack Bats Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince Lumberjack
Firecracker Bats Electro Wizard
Dark Prince Bats Elite Barbarians Electro Wizard Lumberjack
Elite Barbarians Dark Prince Lumberjack
Electro Wizard Bats Firecracker Elite Barbarians Dark Prince
Bats Elite Barbarians Dark Prince Lumberjack
Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince Lumberjack
Firecracker
Elite Barbarians Electro Wizard Bats Firecracker Dark Prince Lumberjack
Bats Firecracker Elite Barbarians Dark Prince Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard
Firecracker Dark Prince
Firecracker Dark Prince
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Elite Barbarians Electro Wizard Lumberjack
Firecracker Dark Prince Electro Wizard
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Bats
Firecracker Dark Prince Electro Wizard
Firecracker
Firecracker Dark Prince
Firecracker Royal Ghost Electro Wizard
Firecracker
Elite Barbarians Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats Dark Prince
Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Lumberjack
Firecracker
Firecracker Elite Barbarians Dark Prince
Bats Firecracker Elite Barbarians Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Dark Prince Royal Ghost Electro Wizard
Firecracker

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