My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Battle Ram Guards Prince Miner
Giant Snowball
Bats Battle Ram Furnace Guards Miner
Zap
Bats Firecracker Battle Ram Furnace Guards Prince
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Furnace Guards
The Log
Firecracker Elite Barbarians Battle Ram Furnace Guards Prince
Earthquake
Firecracker Furnace Guards
Arrows
Bats Firecracker Furnace Guards
Royal Delivery
Bats Firecracker Elite Barbarians Battle Ram Guards Prince Miner
Fireball
Firecracker Elite Barbarians Battle Ram Furnace
Poison
Bats Firecracker Furnace Guards
Lightning
Elite Barbarians Battle Ram Furnace Prince
Rocket
Elite Barbarians Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Miner Battle Ram Furnace Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Elite Barbarians Battle Ram Prince
Firecracker
Miner Bats Elite Barbarians Battle Ram Prince
Elite Barbarians
Bats Firecracker Battle Ram Furnace
Battle Ram
Bats Firecracker Elite Barbarians Furnace
Furnace
Miner Elite Barbarians Battle Ram Prince
Guards
Miner
Prince
Bats Firecracker Furnace Miner
Miner
Bats Firecracker Furnace Guards Prince

Defense Synergies 0 7

Bats
Firecracker Prince
Firecracker
Bats Guards Prince
Elite Barbarians
Battle Ram
Furnace
Guards Prince
Guards
Firecracker Furnace Prince
Prince
Bats Firecracker Furnace Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Bats Firecracker Furnace Prince
Furnace Prince Bats Elite Barbarians
Elite Barbarians Prince Bats Firecracker Furnace Guards
Firecracker Elite Barbarians Prince
Bats Firecracker Furnace Guards
Bats Furnace Firecracker
Elite Barbarians Furnace Prince
Elite Barbarians Guards Firecracker Prince Miner
Bats Guards Firecracker Furnace
Bats Firecracker Furnace
Furnace Prince Bats Elite Barbarians Guards
Bats Firecracker Furnace Guards Prince
Elite Barbarians Furnace Prince
Elite Barbarians Furnace Prince
Bats Firecracker Elite Barbarians Furnace Prince
Bats Firecracker Elite Barbarians Furnace Guards Prince
Furnace Bats Firecracker Guards
Elite Barbarians Prince
Bats Firecracker Elite Barbarians Furnace Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Furnace Prince
Firecracker Elite Barbarians Prince Miner
Guards Bats Elite Barbarians Furnace Prince
Guards Prince Bats Elite Barbarians
Elite Barbarians Guards Prince
Firecracker Furnace Bats
Guards Prince Bats Elite Barbarians Furnace
Elite Barbarians Prince
Bats Firecracker Elite Barbarians Prince
Guards
Bats Elite Barbarians Guards Prince
Elite Barbarians Guards Prince
Elite Barbarians Prince Guards
Firecracker Furnace
Elite Barbarians Guards Bats Firecracker Furnace Prince
Bats Firecracker Elite Barbarians
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Miner
Miner
Firecracker Guards Prince
Firecracker Furnace
Firecracker Bats Furnace
Firecracker Furnace
Firecracker
Miner Firecracker
Bats Elite Barbarians Guards Prince
Firecracker Miner Prince
Firecracker
Firecracker Elite Barbarians Miner
Firecracker
Firecracker Elite Barbarians Furnace Prince
Firecracker Furnace
Firecracker Furnace
Bats
Firecracker Prince
Firecracker Miner
Prince
Prince
Firecracker Furnace
Firecracker Miner
Prince Miner
Miner Firecracker
Elite Barbarians Bats Firecracker Furnace
Bats Firecracker Guards
Elite Barbarians
Miner
Firecracker
Prince
Firecracker
Bats Guards Prince
Firecracker
Miner Firecracker Prince
Firecracker
Firecracker Elite Barbarians Prince
Bats Firecracker Elite Barbarians Guards
Firecracker Bats
Firecracker Prince Miner
Prince
Firecracker

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