My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Recruits Hog Rider
Giant Snowball
Bats Royal Recruits Hog Rider Witch Lumberjack
Zap
Bats Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Elite Barbarians Royal Recruits Inferno Tower Witch Lumberjack
The Log
Firecracker Elite Barbarians Royal Recruits Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Bats Firecracker Royal Recruits Witch
Royal Delivery
Bats Firecracker Elite Barbarians Royal Recruits Hog Rider Witch Lumberjack
Fireball
Firecracker Elite Barbarians Hog Rider Inferno Tower Witch Lumberjack
Poison
Bats Firecracker Royal Recruits Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch Lumberjack
Rocket
Elite Barbarians Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Hog Rider Lumberjack Inferno Tower Witch Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Hog Rider Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Elite Barbarians Royal Recruits Lumberjack
Firecracker
Hog Rider Bats Elite Barbarians Royal Recruits Lumberjack
Elite Barbarians
Bats Firecracker Hog Rider Lumberjack
Royal Recruits
Bats Firecracker Hog Rider Lumberjack
Hog Rider
Bats Firecracker Elite Barbarians Royal Recruits Witch Lumberjack
Inferno Tower
Witch
Hog Rider Lumberjack
Lumberjack
Bats Firecracker Elite Barbarians Royal Recruits Hog Rider Witch

Defense Synergies 0 9

Bats
Firecracker Royal Recruits Inferno Tower Lumberjack
Firecracker
Bats Royal Recruits Inferno Tower Lumberjack
Elite Barbarians
Royal Recruits
Bats Firecracker
Hog Rider
Inferno Tower
Bats Firecracker Lumberjack
Witch
Lumberjack
Lumberjack
Bats Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Inferno Tower
Elite Barbarians Inferno Tower Lumberjack Bats Firecracker Royal Recruits Witch
Inferno Tower Witch Lumberjack Bats Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Inferno Tower Witch Lumberjack Bats Firecracker
Firecracker Elite Barbarians Royal Recruits Lumberjack
Bats Firecracker Lumberjack
Bats Inferno Tower Firecracker Witch
Royal Recruits Inferno Tower
Inferno Tower Witch Elite Barbarians Royal Recruits Lumberjack
Elite Barbarians Firecracker Royal Recruits Inferno Tower Lumberjack
Bats Witch Firecracker Royal Recruits Lumberjack
Inferno Tower Bats Firecracker Witch
Royal Recruits Inferno Tower Lumberjack Bats Elite Barbarians Witch
Bats Firecracker Royal Recruits Witch Lumberjack
Elite Barbarians Royal Recruits Inferno Tower Lumberjack
Inferno Tower Elite Barbarians Royal Recruits Lumberjack
Bats Firecracker Elite Barbarians Royal Recruits Inferno Tower Witch Lumberjack
Bats Firecracker Elite Barbarians Royal Recruits Witch Lumberjack
Witch Bats Firecracker Royal Recruits Lumberjack
Elite Barbarians Royal Recruits Inferno Tower Lumberjack
Royal Recruits Bats Firecracker Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians Lumberjack
Royal Recruits Lumberjack Bats Elite Barbarians Inferno Tower Witch
Royal Recruits Lumberjack Bats Elite Barbarians Inferno Tower
Royal Recruits Inferno Tower Elite Barbarians Witch Lumberjack
Firecracker Bats Witch
Royal Recruits Bats Elite Barbarians Inferno Tower Witch Lumberjack
Inferno Tower Elite Barbarians Royal Recruits Lumberjack
Royal Recruits Bats Firecracker Elite Barbarians Inferno Tower Witch
Royal Recruits Inferno Tower Witch
Bats Elite Barbarians Royal Recruits Inferno Tower Witch Lumberjack
Royal Recruits Elite Barbarians
Elite Barbarians Royal Recruits Inferno Tower Witch Lumberjack
Royal Recruits Firecracker Witch
Elite Barbarians Royal Recruits Inferno Tower Witch Bats Firecracker Lumberjack
Bats Firecracker Elite Barbarians Royal Recruits Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker Bats Witch
Firecracker Witch
Firecracker
Firecracker
Bats Elite Barbarians Lumberjack
Firecracker Royal Recruits
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Royal Recruits
Bats
Firecracker
Firecracker Witch
Royal Recruits
Firecracker Witch
Witch
Firecracker Witch
Witch
Firecracker
Elite Barbarians Bats Firecracker Witch
Bats Firecracker Witch
Elite Barbarians
Firecracker
Firecracker
Bats Royal Recruits Witch
Firecracker Witch
Firecracker Lumberjack
Firecracker
Firecracker Elite Barbarians Royal Recruits
Bats Firecracker Elite Barbarians Royal Recruits Witch
Firecracker Bats Witch
Firecracker Royal Recruits Witch
Firecracker

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