My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Hunter Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Hunter Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Flying Machine Goblin Barrel Witch Princess
Zap
Bats Flying Machine Goblin Barrel Witch Princess
Barbarian Barrel
Goblin Barrel Hunter Witch Princess
The Log
Goblin Barrel Hunter Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Bats Flying Machine Goblin Barrel Witch Princess
Royal Delivery
Bats Flying Machine Goblin Barrel Hunter Witch Princess
Fireball
Flying Machine Goblin Barrel Hunter Witch Princess
Poison
Bats Flying Machine Hunter Witch Princess
Lightning
Hunter Witch
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Princess Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Princess Flying Machine Hunter Witch Goblin Machine Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Princess Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Goblin Barrel Golem
Flying Machine
Bats Golem
Goblin Barrel
Bats Golem Princess
Hunter
Golem
Witch
Golem
Golem
Bats Flying Machine Goblin Barrel Hunter Witch
Princess
Goblin Barrel
Goblin Machine

Defense Synergies 0 2

Bats
Hunter
Flying Machine
Hunter
Goblin Barrel
Hunter
Bats Flying Machine
Witch
Golem
Princess
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Hunter Bats Flying Machine Witch
Hunter Witch Bats
Hunter Witch Bats
Princess
Bats Flying Machine Hunter
Bats Hunter Flying Machine Witch Princess
Flying Machine
Hunter Witch Princess
Hunter
Bats Witch Flying Machine Hunter Princess
Hunter Bats Flying Machine Witch Princess
Hunter Bats Flying Machine Witch
Bats Hunter Witch Princess
Hunter
Hunter
Bats Hunter Witch
Bats Flying Machine Hunter Witch
Hunter Witch Bats Flying Machine Princess
Hunter
Bats Flying Machine Hunter Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Flying Machine Hunter
Bats Hunter Witch
Hunter Bats
Hunter Witch
Bats Flying Machine Hunter Witch Princess
Bats Flying Machine Hunter Witch
Hunter
Bats Flying Machine Witch
Witch
Bats Flying Machine Hunter Witch
Hunter Witch
Flying Machine Witch Princess
Witch Bats Flying Machine Hunter
Bats Flying Machine Hunter Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine
Flying Machine Princess
Flying Machine
Flying Machine
Bats Flying Machine Hunter Witch Princess Goblin Machine
Flying Machine Witch Princess
Flying Machine Hunter Princess
Flying Machine
Bats
Flying Machine Princess Goblin Machine
Flying Machine Princess
Flying Machine Hunter Princess
Flying Machine Princess
Princess Flying Machine
Flying Machine Hunter Witch Princess
Flying Machine Princess
Bats
Flying Machine Hunter Princess Goblin Machine
Flying Machine Witch Princess Goblin Machine
Princess
Flying Machine
Hunter Witch Princess Goblin Machine
Witch
Flying Machine Hunter Witch Princess
Flying Machine Witch Princess
Bats Flying Machine Hunter Witch Princess
Bats Flying Machine Witch
Hunter
Princess
Princess
Bats Flying Machine Witch Princess
Flying Machine Hunter Witch Princess
Flying Machine Hunter Princess
Flying Machine Princess
Flying Machine
Bats Flying Machine Witch Princess
Bats Flying Machine Witch Princess
Flying Machine Witch Princess

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