My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Skeleton Electro Wizard Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Phoenix Graveyard
Giant Snowball
Bats Graveyard
Zap
Bats Graveyard
Barbarian Barrel
Giant Skeleton Electro Wizard Graveyard
The Log
Giant Skeleton Graveyard
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Giant Skeleton Electro Wizard Graveyard
Fireball
Electro Wizard
Poison
Bats Electro Wizard Phoenix Graveyard
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Freeze Electro Wizard Phoenix Golden Knight Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Freeze Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Graveyard
Freeze
Graveyard Phoenix
Giant Skeleton
Bats The Log Electro Wizard Graveyard
The Log
Giant Skeleton Graveyard
Electro Wizard
Graveyard Giant Skeleton
Phoenix
Freeze Graveyard
Graveyard
Freeze Electro Wizard Bats Giant Skeleton The Log Phoenix Golden Knight
Golden Knight
Graveyard

Defense Synergies 0 10

Bats
Freeze Giant Skeleton The Log Electro Wizard Golden Knight
Freeze
Bats Electro Wizard
Giant Skeleton
Bats The Log Electro Wizard
The Log
Bats Giant Skeleton Electro Wizard Golden Knight
Electro Wizard
Bats Freeze Giant Skeleton The Log
Phoenix
Graveyard
Golden Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Golden Knight
Bats The Log Electro Wizard Phoenix
Bats Freeze Giant Skeleton Electro Wizard
Bats Electro Wizard Phoenix
Giant Skeleton The Log
Freeze The Log Bats Electro Wizard
Bats Electro Wizard Freeze Phoenix
Giant Skeleton The Log Electro Wizard Phoenix Golden Knight
Phoenix
Giant Skeleton Electro Wizard Phoenix
Bats Electro Wizard Freeze Giant Skeleton The Log
Bats Electro Wizard Phoenix
Bats Freeze Giant Skeleton The Log Electro Wizard
Bats Freeze The Log Electro Wizard Golden Knight
Electro Wizard Phoenix
Freeze The Log Electro Wizard
Bats Electro Wizard
Bats The Log Electro Wizard Golden Knight
Freeze The Log Bats Giant Skeleton Electro Wizard
Electro Wizard Phoenix
Bats Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard The Log Phoenix
Giant Skeleton Bats The Log Electro Wizard Golden Knight
Giant Skeleton Bats The Log Electro Wizard Phoenix
Giant Skeleton Phoenix
Bats Freeze Electro Wizard
Bats Giant Skeleton Electro Wizard Phoenix
Giant Skeleton Phoenix
Freeze Giant Skeleton Electro Wizard Bats The Log Phoenix
Phoenix
Bats Giant Skeleton Phoenix Golden Knight
Giant Skeleton The Log Electro Wizard Phoenix
Giant Skeleton Golden Knight
Electro Wizard Phoenix Bats Freeze Giant Skeleton The Log Golden Knight
Bats Freeze Giant Skeleton The Log Electro Wizard Phoenix Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton The Log Golden Knight
The Log Electro Wizard Golden Knight
Giant Skeleton The Log
Freeze Giant Skeleton The Log
The Log
Bats Freeze
The Log
The Log Freeze
The Log Golden Knight
Bats Electro Wizard
The Log Electro Wizard Golden Knight
The Log Golden Knight
Freeze
The Log
The Log Golden Knight
The Log
Freeze
Bats
The Log Electro Wizard
The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
Freeze The Log
The Log Electro Wizard Golden Knight
The Log Golden Knight
The Log Golden Knight
Bats Electro Wizard
Electro Wizard Bats Freeze
The Log
Freeze Electro Wizard
Giant Skeleton
The Log
Electro Wizard Bats Freeze
Electro Wizard
Freeze
The Log
Electro Wizard
The Log
Giant Skeleton
Bats Freeze Giant Skeleton The Log Electro Wizard Golden Knight
Bats Electro Wizard
Freeze Giant Skeleton The Log Electro Wizard Golden Knight

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