My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Ram Rider
Giant Snowball
Bats Furnace Guards Ram Rider
Zap
Bats Furnace Guards Ram Rider
Barbarian Barrel
Furnace Guards Electro Wizard Magic Archer
The Log
Furnace Guards Ram Rider
Earthquake
Furnace Guards
Arrows
Bats Furnace Guards
Royal Delivery
Bats Guards Electro Wizard Magic Archer Ram Rider
Fireball
Furnace Electro Wizard Magic Archer Ram Rider
Poison
Bats Furnace Guards Electro Wizard Magic Archer
Lightning
Furnace Electro Wizard Magic Archer Ram Rider
Rocket
Furnace Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Furnace Electro Wizard Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Guards Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Ram Rider
Furnace
Ram Rider
Guards
The Log Ram Rider
The Log
Guards Magic Archer Ram Rider Mega Knight
Electro Wizard
Magic Archer Ram Rider Mega Knight
Magic Archer
Ram Rider The Log Electro Wizard Mega Knight
Ram Rider
Magic Archer Bats Furnace Guards The Log Electro Wizard Mega Knight
Mega Knight
Bats The Log Electro Wizard Magic Archer Ram Rider

Defense Synergies 0 18

Bats
The Log Electro Wizard Mega Knight
Furnace
Guards Electro Wizard Magic Archer
Guards
Furnace The Log Electro Wizard Magic Archer
The Log
Bats Guards Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard
Bats Furnace Guards The Log Magic Archer Ram Rider Mega Knight
Magic Archer
Furnace Guards The Log Electro Wizard Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard Magic Archer
Mega Knight
Bats The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer Ram Rider
Bats Furnace The Log Electro Wizard Ram Rider Mega Knight
Furnace Ram Rider Mega Knight Bats Electro Wizard
Bats Furnace Guards Electro Wizard Ram Rider Mega Knight
The Log Mega Knight
The Log Bats Furnace Guards Electro Wizard Magic Archer Mega Knight
Bats Furnace Electro Wizard Ram Rider Magic Archer
The Log Electro Wizard Magic Archer Ram Rider Mega Knight
Furnace
Guards Electro Wizard Mega Knight
Bats Guards Electro Wizard Furnace The Log Magic Archer Ram Rider Mega Knight
Bats Furnace Electro Wizard Magic Archer Ram Rider
Furnace Mega Knight Bats Guards The Log Electro Wizard Ram Rider
Mega Knight Bats Furnace Guards The Log Electro Wizard Magic Archer
Furnace Electro Wizard Ram Rider Mega Knight
Furnace The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Furnace Electro Wizard
Mega Knight Bats Furnace Guards The Log Electro Wizard Magic Archer Ram Rider
Furnace The Log Bats Guards Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard Ram Rider
Mega Knight Bats Furnace Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Furnace Electro Wizard
Electro Wizard The Log Magic Archer Mega Knight
Guards Mega Knight Bats Furnace The Log Electro Wizard Ram Rider
Guards Mega Knight Bats The Log Electro Wizard Ram Rider
Guards Ram Rider Mega Knight
Furnace Bats Electro Wizard Magic Archer Ram Rider
Guards Bats Furnace Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Bats The Log Magic Archer
Guards
Mega Knight Bats Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Guards Ram Rider
Furnace Magic Archer Mega Knight
Guards Electro Wizard Bats Furnace The Log Magic Archer
Bats Mega Knight The Log Electro Wizard Magic Archer
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer
Guards The Log
Furnace The Log Magic Archer Mega Knight
Bats Furnace Magic Archer Ram Rider
Furnace The Log Magic Archer
The Log Magic Archer Ram Rider
The Log Ram Rider
Bats Guards Electro Wizard
The Log Electro Wizard Magic Archer Ram Rider
Magic Archer
The Log Magic Archer
Magic Archer
Furnace The Log Magic Archer
Furnace The Log Magic Archer
Magic Archer Furnace The Log Mega Knight
Bats
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Furnace Magic Archer Mega Knight
The Log Electro Wizard Magic Archer Ram Rider
The Log Magic Archer Ram Rider Mega Knight
The Log Magic Archer
Bats Furnace Electro Wizard Magic Archer
Electro Wizard Bats Guards
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Bats Guards Magic Archer
Electro Wizard Magic Archer Ram Rider
The Log
Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats Guards The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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