My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards
Giant Snowball
Bats Furnace Royal Hogs Guards
Zap
Bats Furnace Royal Hogs Guards
Barbarian Barrel
Furnace Royal Hogs Guards Electro Wizard
The Log
Furnace Royal Hogs Guards
Earthquake
Furnace Royal Hogs Guards
Arrows
Bats Furnace Royal Hogs Guards
Royal Delivery
Bats Royal Hogs Guards Electro Wizard
Fireball
Furnace Royal Hogs Electro Wizard
Poison
Bats Furnace Royal Hogs Guards Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Guards Void Furnace Freeze Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Guards Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Rage
Furnace
Royal Hogs
Royal Hogs
Bats Furnace Guards Electro Wizard
Rage
Bats Electro Wizard
Guards
Royal Hogs
Void
Freeze
Electro Wizard
Royal Hogs Rage

Defense Synergies 0 6

Bats
Freeze Electro Wizard
Furnace
Guards Electro Wizard
Royal Hogs
Rage
Guards
Furnace Electro Wizard
Void
Freeze
Bats Electro Wizard
Electro Wizard
Bats Furnace Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
Bats Furnace Electro Wizard
Furnace Bats Void Freeze Electro Wizard
Bats Furnace Guards Electro Wizard
Freeze Bats Furnace Guards Electro Wizard
Bats Furnace Electro Wizard Void Freeze
Void Electro Wizard
Furnace
Guards Electro Wizard
Bats Guards Electro Wizard Furnace Freeze
Bats Furnace Electro Wizard
Furnace Bats Guards Freeze Electro Wizard
Bats Furnace Guards Freeze Electro Wizard
Furnace Electro Wizard
Furnace Freeze Electro Wizard
Bats Furnace Electro Wizard
Bats Furnace Guards Electro Wizard
Furnace Freeze Bats Guards Electro Wizard
Electro Wizard
Bats Furnace Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Void Electro Wizard
Void Electro Wizard
Guards Bats Furnace Electro Wizard
Guards Bats Electro Wizard
Guards
Furnace Bats Freeze Electro Wizard
Guards Bats Furnace Void Electro Wizard
Void Freeze Electro Wizard Bats
Guards
Bats Guards
Guards Void Electro Wizard
Guards
Furnace
Guards Electro Wizard Bats Furnace Freeze
Bats Freeze Electro Wizard
Furnace Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Freeze
Void Electro Wizard
Void
Guards Void Freeze
Furnace
Bats Furnace Freeze
Furnace
Freeze
Void
Bats Guards Void Electro Wizard
Void Electro Wizard
Void
Void
Void Freeze
Furnace
Furnace
Furnace
Freeze
Bats
Void Electro Wizard
Void
Void
Void
Void
Freeze Furnace
Void Electro Wizard
Void
Void
Bats Furnace Electro Wizard
Electro Wizard Bats Guards Void Freeze
Void
Void
Void Freeze Electro Wizard
Electro Wizard Bats Guards Void Freeze
Electro Wizard
Freeze
Void Electro Wizard
Void
Bats Guards Freeze Electro Wizard
Bats Void Electro Wizard
Void Freeze Electro Wizard

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