My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Lumberjack Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Dark Prince Lumberjack Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Graveyard Mighty Miner
Giant Snowball
Bats Goblin Gang Lumberjack Graveyard Mighty Miner
Zap
Bats Goblin Gang Dark Prince Graveyard Mighty Miner
Barbarian Barrel
Goblin Gang Dark Prince Lumberjack Graveyard
The Log
Goblin Gang Dark Prince Lumberjack Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Bats Goblin Gang Graveyard
Royal Delivery
Bats Goblin Gang Dark Prince Lumberjack Graveyard
Fireball
Goblin Gang Lumberjack Mighty Miner
Poison
Bats Goblin Gang Graveyard
Lightning
Dark Prince Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Poison Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Dark Prince Poison Lumberjack Mighty Miner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Goblin Gang Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Dark Prince Lumberjack Graveyard
Goblin Gang
Dark Prince
Barbarian Barrel
Graveyard Bats Dark Prince Lumberjack
Dark Prince
Bats Goblin Gang Barbarian Barrel Poison Lumberjack Graveyard
Poison
Graveyard Dark Prince
Lumberjack
Bats Barbarian Barrel Dark Prince Graveyard
Graveyard
Barbarian Barrel Poison Bats Dark Prince Lumberjack
Mighty Miner

Defense Synergies 0 10

Bats
Barbarian Barrel Dark Prince Lumberjack
Goblin Gang
Barbarian Barrel Dark Prince Lumberjack
Barbarian Barrel
Bats Goblin Gang Dark Prince Poison Lumberjack
Dark Prince
Bats Goblin Gang Barbarian Barrel Poison
Poison
Barbarian Barrel Dark Prince
Lumberjack
Bats Goblin Gang Barbarian Barrel
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Lumberjack Bats Goblin Gang Dark Prince
Goblin Gang Lumberjack Bats Dark Prince
Lumberjack Bats Goblin Gang Dark Prince
Barbarian Barrel Dark Prince Poison Lumberjack
Goblin Gang Barbarian Barrel Bats Dark Prince Lumberjack
Bats Goblin Gang Poison
Barbarian Barrel Poison
Mighty Miner Goblin Gang Lumberjack
Goblin Gang Barbarian Barrel Dark Prince Lumberjack
Bats Goblin Gang Poison Barbarian Barrel Dark Prince Lumberjack
Bats Goblin Gang Poison
Lumberjack Bats Goblin Gang Dark Prince
Bats Goblin Gang Barbarian Barrel Dark Prince Poison Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Dark Prince Poison Lumberjack
Bats Goblin Gang Barbarian Barrel Dark Prince Lumberjack
Barbarian Barrel Poison Bats Dark Prince Lumberjack
Lumberjack
Goblin Gang Dark Prince Bats Barbarian Barrel Poison Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Barbarian Barrel Dark Prince
Poison Goblin Gang Barbarian Barrel Lumberjack
Goblin Gang Lumberjack Bats Dark Prince
Goblin Gang Dark Prince Lumberjack Bats Barbarian Barrel
Goblin Gang Dark Prince Lumberjack Mighty Miner
Poison Bats Goblin Gang
Goblin Gang Dark Prince Bats Lumberjack
Mighty Miner Dark Prince Lumberjack
Bats Barbarian Barrel Dark Prince Poison
Goblin Gang
Bats Dark Prince Lumberjack
Dark Prince Poison
Dark Prince Goblin Gang Lumberjack
Goblin Gang Bats Barbarian Barrel Dark Prince Poison Lumberjack Mighty Miner
Bats Poison Barbarian Barrel Dark Prince Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Dark Prince Poison
Poison Barbarian Barrel Dark Prince
Poison Bats
Poison
Poison Barbarian Barrel
Poison
Bats Goblin Gang Poison Lumberjack
Poison Barbarian Barrel Dark Prince
Poison
Poison Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Dark Prince Poison
Barbarian Barrel Poison
Poison
Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Dark Prince
Poison Barbarian Barrel
Poison
Poison Barbarian Barrel
Poison Bats
Bats Poison
Poison
Poison
Mighty Miner
Poison
Bats Goblin Gang Barbarian Barrel Dark Prince
Poison
Barbarian Barrel
Poison Goblin Gang Dark Prince Lumberjack
Poison
Poison
Dark Prince
Bats Goblin Gang Poison
Bats Poison
Poison Barbarian Barrel Dark Prince
Poison

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