My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Lumberjack Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Barbarians Lumberjack Ram Rider
Zap
Bats Goblin Gang Ram Rider
Barbarian Barrel
Goblin Gang Barbarians Executioner Lumberjack
The Log
Goblin Gang Barbarians Lumberjack Ram Rider
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Executioner Lumberjack Ram Rider
Fireball
Goblin Gang Barbarians Executioner Lumberjack Ram Rider
Poison
Bats Goblin Gang Barbarians Executioner
Lightning
Executioner Lumberjack Ram Rider
Rocket
Barbarians Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Lumberjack Golden Knight Barbarians Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Lumberjack

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lumberjack Ram Rider
Goblin Gang
Barbarians
Executioner
The Log
The Log
Executioner Lumberjack Ram Rider
Lumberjack
Bats The Log Ram Rider
Ram Rider
Bats The Log Lumberjack Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 12

Bats
The Log Lumberjack Golden Knight
Goblin Gang
Barbarians The Log Lumberjack
Barbarians
Goblin Gang
Executioner
The Log Lumberjack
The Log
Bats Goblin Gang Executioner Lumberjack Ram Rider Golden Knight
Lumberjack
Bats Goblin Gang Executioner The Log Ram Rider
Ram Rider
The Log Lumberjack
Golden Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Ram Rider Golden Knight
Barbarians Lumberjack Bats Goblin Gang Executioner The Log Ram Rider
Goblin Gang Barbarians Lumberjack Ram Rider Bats Executioner
Barbarians Lumberjack Bats Goblin Gang Ram Rider
Barbarians The Log Lumberjack
Goblin Gang The Log Bats Executioner Lumberjack
Bats Ram Rider Goblin Gang Executioner
Barbarians The Log Ram Rider Golden Knight
Barbarians Goblin Gang Lumberjack
Goblin Gang Barbarians Lumberjack
Bats Goblin Gang Barbarians Executioner The Log Lumberjack Ram Rider
Executioner Bats Goblin Gang Ram Rider
Barbarians Lumberjack Bats Goblin Gang The Log Ram Rider
Executioner Bats Goblin Gang Barbarians The Log Lumberjack Golden Knight
Barbarians Goblin Gang Lumberjack Ram Rider
Barbarians Goblin Gang The Log Lumberjack Ram Rider
Barbarians Bats Goblin Gang Executioner Lumberjack
Bats Goblin Gang Barbarians Executioner The Log Lumberjack Ram Rider Golden Knight
Executioner The Log Bats Barbarians Lumberjack Ram Rider
Barbarians Lumberjack Ram Rider
Goblin Gang Bats Barbarians Executioner The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack
Goblin Gang Executioner The Log Lumberjack
Goblin Gang Barbarians Lumberjack Bats The Log Ram Rider Golden Knight
Goblin Gang Lumberjack Bats Barbarians The Log Ram Rider
Barbarians Goblin Gang Executioner Lumberjack Ram Rider
Executioner Bats Goblin Gang Ram Rider
Goblin Gang Bats Barbarians Lumberjack Ram Rider
Barbarians Lumberjack
Bats Barbarians The Log
Goblin Gang Barbarians
Bats Barbarians Lumberjack Golden Knight
Barbarians The Log
Barbarians Goblin Gang Executioner Lumberjack Ram Rider Golden Knight
Barbarians Executioner
Goblin Gang Barbarians Bats Executioner The Log Lumberjack Golden Knight
Bats Executioner Barbarians The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Executioner The Log Ram Rider Golden Knight
The Log
Barbarians The Log
Executioner The Log
Executioner Bats Ram Rider
Executioner The Log
The Log Executioner Ram Rider
The Log Ram Rider Golden Knight
Bats Goblin Gang Lumberjack
The Log Ram Rider Golden Knight
Executioner
Executioner The Log Golden Knight
The Log
Executioner The Log Golden Knight
Executioner The Log
Bats
Executioner The Log
The Log Golden Knight
The Log
The Log
Barbarians The Log
The Log Executioner
The Log Executioner Ram Rider Golden Knight
The Log Ram Rider Golden Knight
The Log Golden Knight
Bats Executioner
Bats
The Log
The Log
Bats Goblin Gang Barbarians
Executioner Ram Rider
The Log
Goblin Gang Executioner Lumberjack
The Log Executioner
Executioner
Bats Goblin Gang The Log Golden Knight
Bats Executioner
Executioner The Log Golden Knight

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