My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Balloon
Giant Snowball
Bats Goblin Gang Barbarians Goblin Hut Royal Hogs Balloon
Zap
Bats Goblin Gang Goblin Hut Royal Hogs Balloon
Barbarian Barrel
Goblin Gang Barbarians Goblin Hut Royal Hogs Electro Wizard
The Log
Goblin Gang Barbarians Goblin Hut Royal Hogs
Earthquake
Goblin Gang Barbarians Goblin Hut Royal Hogs
Arrows
Bats Goblin Gang Goblin Hut Royal Hogs
Royal Delivery
Bats Goblin Gang Barbarians Goblin Hut Royal Hogs Balloon Electro Wizard
Fireball
Goblin Gang Barbarians Goblin Hut Royal Hogs Balloon Electro Wizard
Poison
Bats Goblin Gang Barbarians Goblin Hut Royal Hogs Balloon Electro Wizard
Lightning
Goblin Hut Balloon Electro Wizard
Rocket
Barbarians Goblin Hut Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Poison Electro Wizard Barbarians Goblin Hut Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Poison Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Royal Hogs
Goblin Gang
Goblin Hut Royal Hogs Balloon
Barbarians
Balloon
Goblin Hut
Goblin Gang Royal Hogs Balloon
Royal Hogs
Bats Goblin Gang Goblin Hut Poison Electro Wizard
Poison
Royal Hogs Balloon
Balloon
Bats Goblin Gang Barbarians Goblin Hut Poison Electro Wizard
Electro Wizard
Royal Hogs Balloon

Defense Synergies 0 6

Bats
Electro Wizard
Goblin Gang
Barbarians Goblin Hut Electro Wizard
Barbarians
Goblin Gang
Goblin Hut
Goblin Gang Electro Wizard
Royal Hogs
Poison
Electro Wizard
Balloon
Electro Wizard
Bats Goblin Gang Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard
Barbarians Bats Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Barbarians Goblin Hut Bats Electro Wizard
Barbarians Goblin Hut Bats Goblin Gang Electro Wizard
Barbarians Poison
Goblin Gang Bats Electro Wizard
Bats Electro Wizard Goblin Gang Goblin Hut Poison
Barbarians Poison Electro Wizard
Barbarians Goblin Gang Goblin Hut
Goblin Gang Barbarians Electro Wizard
Bats Goblin Gang Barbarians Poison Electro Wizard Goblin Hut
Bats Goblin Gang Goblin Hut Poison Electro Wizard
Barbarians Goblin Hut Bats Goblin Gang Electro Wizard
Bats Goblin Gang Barbarians Goblin Hut Poison Electro Wizard
Barbarians Goblin Gang Goblin Hut Electro Wizard
Barbarians Goblin Gang Goblin Hut Electro Wizard
Barbarians Bats Goblin Gang Goblin Hut Poison Electro Wizard
Bats Goblin Gang Barbarians Goblin Hut Electro Wizard
Poison Bats Barbarians Goblin Hut Electro Wizard
Barbarians Goblin Hut Electro Wizard
Goblin Gang Bats Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblin Hut Electro Wizard
Poison Electro Wizard Goblin Gang
Goblin Gang Barbarians Bats Goblin Hut Electro Wizard
Goblin Gang Bats Barbarians Electro Wizard
Barbarians Goblin Gang Goblin Hut
Poison Bats Goblin Gang Goblin Hut Electro Wizard
Goblin Gang Bats Barbarians Goblin Hut Electro Wizard
Barbarians
Electro Wizard Bats Barbarians Goblin Hut Poison
Goblin Gang Barbarians Goblin Hut
Bats Barbarians Goblin Hut
Barbarians Poison Electro Wizard
Barbarians Goblin Gang
Barbarians
Goblin Gang Barbarians Goblin Hut Electro Wizard Bats Poison
Bats Poison Barbarians Goblin Hut Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Goblin Hut Poison
Barbarians Poison
Poison
Poison Bats
Poison
Poison
Poison
Bats Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Poison
Bats
Poison Electro Wizard
Poison
Poison
Poison
Barbarians Poison
Poison
Poison Electro Wizard
Poison
Poison
Poison Bats Electro Wizard
Electro Wizard Bats Goblin Hut Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Bats Goblin Gang Barbarians Goblin Hut
Poison Electro Wizard
Poison Goblin Gang Electro Wizard
Poison
Poison
Bats Goblin Gang Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard
Poison

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