My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Princess Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Zap
Bats Goblin Gang Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Goblin Gang Goblin Barrel Princess Electro Wizard Magic Archer
The Log
Goblin Gang Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel Princess
Royal Delivery
Bats Goblin Gang Goblin Barrel Princess Electro Wizard Inferno Dragon Magic Archer
Fireball
Goblin Gang Goblin Barrel Princess Electro Wizard Inferno Dragon Magic Archer
Poison
Bats Goblin Gang Princess Electro Wizard Magic Archer
Lightning
Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Princess Fireball Electro Wizard Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Goblin Barrel Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Inferno Dragon
Goblin Gang
Goblin Barrel Princess
Fireball
Princess Electro Wizard Magic Archer
Goblin Barrel
Goblin Gang Bats Princess
Princess
Goblin Gang Fireball Goblin Barrel
Electro Wizard
Fireball Magic Archer
Inferno Dragon
Bats
Magic Archer
Fireball Electro Wizard

Defense Synergies 0 10

Bats
Electro Wizard Inferno Dragon
Goblin Gang
Princess Electro Wizard Inferno Dragon Magic Archer
Fireball
Princess Electro Wizard
Goblin Barrel
Princess
Goblin Gang Fireball
Electro Wizard
Bats Goblin Gang Fireball Inferno Dragon Magic Archer
Inferno Dragon
Bats Goblin Gang Electro Wizard
Magic Archer
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard Magic Archer
Inferno Dragon Bats Goblin Gang Electro Wizard
Goblin Gang Bats Electro Wizard Inferno Dragon
Inferno Dragon Bats Goblin Gang Electro Wizard
Fireball Princess
Goblin Gang Fireball Bats Electro Wizard Magic Archer
Bats Electro Wizard Inferno Dragon Goblin Gang Fireball Princess Magic Archer
Fireball Electro Wizard Magic Archer
Inferno Dragon Goblin Gang Princess
Goblin Gang Electro Wizard
Bats Goblin Gang Electro Wizard Fireball Princess Magic Archer
Inferno Dragon Bats Goblin Gang Fireball Princess Electro Wizard Magic Archer
Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Goblin Gang Princess Electro Wizard Magic Archer
Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard Inferno Dragon
Bats Goblin Gang Fireball Electro Wizard
Fireball Bats Goblin Gang Electro Wizard Magic Archer
Bats Fireball Princess Electro Wizard Inferno Dragon Magic Archer
Electro Wizard Inferno Dragon
Goblin Gang Bats Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Inferno Dragon Magic Archer
Goblin Gang Bats Electro Wizard
Goblin Gang Bats Fireball Electro Wizard
Goblin Gang Inferno Dragon
Fireball Bats Goblin Gang Princess Electro Wizard Magic Archer
Goblin Gang Bats Fireball Electro Wizard
Inferno Dragon
Electro Wizard Bats Fireball Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Fireball Electro Wizard
Goblin Gang Fireball
Fireball Princess Magic Archer
Goblin Gang Electro Wizard Bats Fireball Inferno Dragon Magic Archer
Bats Fireball Princess Electro Wizard Inferno Dragon Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer
Fireball Princess Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer
Fireball Bats Princess Magic Archer
Princess Magic Archer
Fireball Princess Magic Archer
Fireball
Bats Goblin Gang Fireball Electro Wizard
Fireball Princess Electro Wizard Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Princess Magic Archer
Magic Archer Fireball Princess
Fireball
Bats
Fireball Princess Electro Wizard Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Fireball Princess
Fireball
Fireball Princess Magic Archer
Inferno Dragon
Fireball Princess Electro Wizard Magic Archer
Fireball Princess Magic Archer
Fireball Magic Archer
Bats Fireball Princess Electro Wizard Magic Archer
Electro Wizard Bats Fireball
Fireball
Fireball Magic Archer
Fireball Princess Electro Wizard Magic Archer
Fireball Princess Magic Archer
Electro Wizard Bats Goblin Gang Fireball Princess Magic Archer
Fireball Princess Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Princess Electro Wizard Magic Archer
Fireball Princess Magic Archer
Fireball
Bats Goblin Gang Fireball Princess Electro Wizard Magic Archer
Bats Fireball Princess Electro Wizard Magic Archer
Fireball Princess Electro Wizard Magic Archer
Inferno Dragon
Fireball

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