My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs Witch
Zap
Bats Goblin Gang Royal Hogs Witch
Barbarian Barrel
Goblin Gang Bomb Tower Royal Hogs Witch Royal Ghost
The Log
Goblin Gang Royal Hogs Witch
Earthquake
Goblin Gang Bomb Tower Royal Hogs Witch
Arrows
Bats Goblin Gang Royal Hogs Witch
Royal Delivery
Bats Goblin Gang Royal Hogs Witch Bowler Royal Ghost
Fireball
Goblin Gang Bomb Tower Royal Hogs Witch Bowler
Poison
Bats Goblin Gang Bomb Tower Royal Hogs Witch
Lightning
Bomb Tower Witch Bowler
Rocket
Bomb Tower Royal Hogs Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Royal Ghost Fireball Bomb Tower Royal Hogs Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Royal Ghost Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Bowler
Goblin Gang
Royal Hogs Bowler Royal Ghost
Fireball
Royal Hogs
Bomb Tower
Royal Hogs
Bats Goblin Gang Fireball Bowler
Witch
Bowler Royal Ghost
Bowler
Bats Goblin Gang Royal Hogs Witch
Royal Ghost
Goblin Gang Witch

Defense Synergies 0 6

Bats
Bomb Tower Bowler
Goblin Gang
Bomb Tower
Fireball
Bomb Tower
Bomb Tower
Bats Goblin Gang Fireball
Royal Hogs
Witch
Bowler Royal Ghost
Bowler
Bats Witch
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball
Bomb Tower Bats Goblin Gang Witch
Goblin Gang Bomb Tower Witch Bowler Bats
Bomb Tower Witch Bats Goblin Gang Bowler
Fireball Bomb Tower Bowler
Goblin Gang Fireball Bowler Bats Bomb Tower Royal Ghost
Bats Goblin Gang Fireball Bomb Tower Witch
Bowler Fireball Bomb Tower
Witch Goblin Gang Bomb Tower
Goblin Gang Bowler Royal Ghost
Bats Goblin Gang Witch Fireball Bomb Tower Bowler Royal Ghost
Bats Goblin Gang Fireball Witch
Bomb Tower Bowler Bats Goblin Gang Fireball Witch
Fireball Bomb Tower Bowler Bats Goblin Gang Witch Royal Ghost
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang Fireball Bowler
Bomb Tower Bats Goblin Gang Fireball Witch Bowler
Fireball Bomb Tower Bats Goblin Gang Witch Bowler Royal Ghost
Bomb Tower Witch Bats Fireball Bowler Royal Ghost
Bomb Tower
Goblin Gang Bowler Royal Ghost Bats Fireball Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Bowler Royal Ghost
Fireball Goblin Gang Bomb Tower Bowler Royal Ghost
Goblin Gang Bats Bomb Tower Witch Bowler
Goblin Gang Bowler Bats Fireball
Goblin Gang Witch Bowler
Fireball Bats Goblin Gang Bomb Tower Witch
Goblin Gang Bats Fireball Bomb Tower Witch Bowler
Bomb Tower
Bats Fireball Bomb Tower Witch
Witch Goblin Gang
Bats Bomb Tower Witch Bowler
Fireball Bowler
Bowler Goblin Gang Fireball Bomb Tower Witch
Fireball Bomb Tower Witch Bowler
Goblin Gang Witch Bats Fireball Bomb Tower Bowler
Bats Bowler Fireball Bomb Tower Witch Royal Ghost
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Bowler Royal Ghost
Fireball
Fireball
Fireball Bowler
Fireball Bats Witch
Witch Bowler
Fireball Bowler
Fireball
Bats Goblin Gang Fireball Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Witch Bowler
Fireball Bowler
Fireball
Bats
Fireball Bowler
Fireball Witch Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Witch Bowler
Witch
Fireball Witch Bowler Royal Ghost
Fireball Witch Bowler
Fireball
Bats Fireball Witch
Bats Fireball Witch
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Bats Goblin Gang Fireball Witch
Fireball Witch
Fireball
Fireball Goblin Gang Bowler
Fireball Bowler
Fireball
Bats Goblin Gang Fireball Witch Bowler
Bats Fireball Witch
Fireball Witch Bowler Royal Ghost
Fireball Bowler

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