My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Balloon
Giant Snowball
Bats Goblin Gang Goblin Barrel Balloon
Zap
Bats Goblin Gang Goblin Barrel Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Goblin Barrel
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Valkyrie Wizard Goblin Barrel Balloon
Fireball
Goblin Gang Wizard Goblin Barrel Balloon
Poison
Bats Goblin Gang Wizard Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Goblin Barrel Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mini P.E.K.K.A Goblin Barrel
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Valkyrie Balloon
Fireball
Mini P.E.K.K.A
Bats Goblin Gang Valkyrie Wizard
Valkyrie
Bats Goblin Barrel Balloon Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Balloon
Goblin Barrel
Goblin Gang Valkyrie Bats Balloon
Balloon
Bats Valkyrie Goblin Gang Wizard Goblin Barrel

Defense Synergies 0 9

Bats
Mini P.E.K.K.A Valkyrie
Goblin Gang
Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Goblin Gang Fireball Valkyrie Wizard
Valkyrie
Bats Goblin Gang Fireball Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie
Goblin Barrel
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Bats Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Goblin Gang Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Goblin Gang Fireball Bats Valkyrie
Bats Goblin Gang Fireball Wizard
Fireball Valkyrie
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie
Bats Goblin Gang Valkyrie Fireball Wizard
Bats Goblin Gang Fireball Wizard
Mini P.E.K.K.A Bats Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fireball Mini P.E.K.K.A
Wizard Bats Goblin Gang Fireball Mini P.E.K.K.A Valkyrie
Fireball Valkyrie Bats Goblin Gang Wizard
Valkyrie Wizard Bats Fireball
Mini P.E.K.K.A
Goblin Gang Valkyrie Wizard Bats Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Goblin Gang Bats Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Bats Fireball
Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball Wizard Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Bats Fireball Mini P.E.K.K.A Valkyrie
Goblin Gang
Bats Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Bats Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Fireball Mini P.E.K.K.A Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Goblin Gang Fireball Mini P.E.K.K.A
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Valkyrie Wizard
Fireball Wizard
Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball
Fireball Wizard

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