My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Giant Skeleton
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Dark Prince Witch
Barbarian Barrel
Goblin Gang Valkyrie Dark Prince Witch Giant Skeleton
The Log
Goblin Gang Dark Prince Witch Giant Skeleton
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Dark Prince Witch Giant Skeleton
Fireball
Goblin Gang Witch
Poison
Bats Goblin Gang Witch
Lightning
Valkyrie Dark Prince Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Dark Prince Freeze Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Dark Prince
Goblin Gang
Valkyrie Dark Prince Giant Skeleton
Fireball
Dark Prince Freeze
Valkyrie
Bats Goblin Gang Dark Prince Witch Giant Skeleton
Dark Prince
Bats Goblin Gang Fireball Valkyrie Witch
Freeze
Fireball
Witch
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton
Bats Goblin Gang Valkyrie Witch

Defense Synergies 0 14

Bats
Valkyrie Dark Prince Freeze Giant Skeleton
Goblin Gang
Valkyrie Dark Prince Giant Skeleton
Fireball
Valkyrie Dark Prince Freeze
Valkyrie
Bats Goblin Gang Fireball Freeze Witch
Dark Prince
Bats Goblin Gang Fireball Witch
Freeze
Bats Fireball Valkyrie
Witch
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton
Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Witch Bats Valkyrie Dark Prince Freeze Giant Skeleton
Witch Bats Goblin Gang Valkyrie Dark Prince
Fireball Valkyrie Dark Prince Giant Skeleton
Goblin Gang Fireball Freeze Bats Valkyrie Dark Prince
Bats Goblin Gang Fireball Freeze Witch
Fireball Valkyrie Giant Skeleton
Witch Goblin Gang
Goblin Gang Valkyrie Dark Prince Giant Skeleton
Bats Goblin Gang Valkyrie Witch Fireball Dark Prince Freeze Giant Skeleton
Bats Goblin Gang Fireball Witch
Bats Goblin Gang Fireball Valkyrie Dark Prince Freeze Witch Giant Skeleton
Fireball Valkyrie Bats Goblin Gang Dark Prince Freeze Witch
Goblin Gang
Goblin Gang Fireball Freeze
Bats Goblin Gang Fireball Valkyrie Dark Prince Witch
Fireball Valkyrie Bats Goblin Gang Dark Prince Witch
Valkyrie Freeze Witch Bats Fireball Dark Prince Giant Skeleton
Goblin Gang Valkyrie Dark Prince Bats Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Dark Prince Witch Giant Skeleton
Fireball Goblin Gang Valkyrie
Goblin Gang Giant Skeleton Bats Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Dark Prince Giant Skeleton Bats Fireball
Giant Skeleton Goblin Gang Valkyrie Dark Prince Witch
Fireball Bats Goblin Gang Freeze Witch
Goblin Gang Dark Prince Bats Fireball Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Dark Prince
Freeze Giant Skeleton Bats Fireball Valkyrie Dark Prince Witch
Witch Goblin Gang
Bats Valkyrie Dark Prince Witch Giant Skeleton
Fireball Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Witch
Goblin Gang Witch Bats Fireball Valkyrie Dark Prince Freeze Giant Skeleton
Bats Valkyrie Fireball Dark Prince Freeze Witch Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball Valkyrie Dark Prince Freeze Giant Skeleton
Fireball Valkyrie Dark Prince
Fireball Bats Freeze Witch
Witch
Fireball Freeze
Fireball
Bats Goblin Gang Fireball
Fireball Valkyrie Dark Prince
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Witch
Fireball
Fireball Freeze
Bats
Fireball Dark Prince
Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Freeze Fireball Valkyrie Dark Prince Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Bats Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Bats Goblin Gang Fireball Dark Prince Freeze Witch
Fireball Witch
Freeze
Fireball
Fireball Goblin Gang Valkyrie Dark Prince
Fireball
Fireball Giant Skeleton
Dark Prince
Bats Goblin Gang Fireball Freeze Witch Giant Skeleton
Bats Fireball Witch
Fireball Dark Prince Freeze Witch Giant Skeleton
Fireball

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