My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Curse Skeleton Army
Giant Snowball
Bats Goblin Gang Zappies Goblin Curse Skeleton Army
Zap
Bats Goblin Gang Zappies Goblin Curse Skeleton Army
Barbarian Barrel
Goblin Gang Valkyrie Zappies Goblin Curse Skeleton Army
The Log
Goblin Gang Zappies Goblin Curse Skeleton Army
Earthquake
Goblin Gang Zappies Skeleton Army
Arrows
Bats Goblin Gang Zappies Goblin Curse Skeleton Army
Royal Delivery
Bats Goblin Gang Valkyrie Zappies Skeleton Army
Fireball
Goblin Gang Zappies Skeleton Army
Poison
Bats Goblin Gang Zappies Goblin Curse Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Goblin Curse Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Goblin Gang Skeleton Army Fireball Valkyrie Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie
Goblin Gang
Valkyrie
Fireball
Goblin Curse The Log
Valkyrie
Bats Goblin Gang Zappies
Zappies
Valkyrie
Goblin Curse
The Log Fireball
Skeleton Army
The Log
Goblin Curse Fireball

Defense Synergies 1 14

Bats
Valkyrie Zappies The Log
Goblin Gang
Valkyrie Zappies Skeleton Army The Log
Fireball
The Log Valkyrie Zappies
Valkyrie
Bats Goblin Gang Fireball Zappies The Log
Zappies
Bats Goblin Gang Fireball Valkyrie Skeleton Army The Log
Goblin Curse
Skeleton Army
Goblin Gang Zappies The Log
The Log
Fireball Bats Goblin Gang Valkyrie Zappies Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies The Log
Skeleton Army Bats Goblin Gang Valkyrie Zappies Goblin Curse The Log
Goblin Gang Skeleton Army Bats Valkyrie Zappies Goblin Curse
Skeleton Army Bats Goblin Gang Valkyrie Zappies Goblin Curse
Fireball Valkyrie Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Bats Valkyrie Zappies
Bats Goblin Gang Fireball Zappies Goblin Curse
Fireball Valkyrie The Log
Zappies Goblin Gang Goblin Curse Skeleton Army
Goblin Gang Skeleton Army Valkyrie Zappies
Bats Goblin Gang Valkyrie Goblin Curse Skeleton Army Fireball Zappies The Log
Bats Goblin Gang Fireball Zappies Goblin Curse
Skeleton Army Bats Goblin Gang Fireball Valkyrie Zappies Goblin Curse The Log
Fireball Valkyrie Skeleton Army Bats Goblin Gang Zappies Goblin Curse The Log
Skeleton Army Goblin Gang Zappies Goblin Curse
Skeleton Army Goblin Gang Fireball Zappies Goblin Curse The Log
Bats Goblin Gang Fireball Valkyrie Zappies Skeleton Army
Fireball Valkyrie Bats Goblin Gang Zappies Skeleton Army The Log
Valkyrie The Log Bats Fireball Zappies Goblin Curse
Zappies Goblin Curse
Goblin Gang Valkyrie Skeleton Army Bats Fireball Zappies Goblin Curse The Log
Zappies Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Zappies
Fireball Goblin Gang Valkyrie The Log
Goblin Gang Zappies Skeleton Army Bats Valkyrie The Log
Goblin Gang Valkyrie Skeleton Army Bats Fireball Zappies The Log
Goblin Gang Valkyrie Zappies Goblin Curse Skeleton Army
Fireball Bats Goblin Gang Zappies Goblin Curse
Goblin Gang Skeleton Army Bats Fireball Valkyrie Zappies
Valkyrie Zappies Goblin Curse Skeleton Army
Bats Fireball Valkyrie Zappies Skeleton Army The Log
Goblin Gang Zappies Goblin Curse Skeleton Army
Bats Valkyrie Zappies
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Goblin Gang Fireball Valkyrie Zappies Goblin Curse
Fireball Valkyrie Zappies Goblin Curse Skeleton Army
Goblin Gang Zappies Skeleton Army Bats Fireball Valkyrie The Log
Bats Valkyrie Fireball Zappies Goblin Curse The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Goblin Curse The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie Goblin Curse The Log
Fireball Bats Goblin Curse
The Log
Fireball The Log Goblin Curse
Fireball The Log
Bats Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball Goblin Curse
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie Goblin Curse The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Goblin Curse The Log Fireball Valkyrie
Fireball The Log
Fireball The Log
Fireball Goblin Curse The Log
Bats Fireball Goblin Curse
Bats Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball Goblin Curse The Log
Bats Goblin Gang Fireball Zappies Skeleton Army
Fireball Zappies Goblin Curse
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Bats Goblin Gang Fireball Zappies The Log
Bats Fireball Zappies
Fireball The Log
Fireball

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