My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Wall Breakers
Giant Snowball
Bats Goblin Gang Barbarians Royal Hogs Wall Breakers
Zap
Bats Goblin Gang Firecracker Royal Hogs Wall Breakers
Barbarian Barrel
Goblin Gang Firecracker Barbarians Royal Hogs Wall Breakers
The Log
Goblin Gang Firecracker Barbarians Royal Hogs Wall Breakers
Earthquake
Goblin Gang Firecracker Barbarians Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs Wall Breakers
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Royal Hogs Wall Breakers
Fireball
Goblin Gang Firecracker Barbarians Royal Hogs Wall Breakers
Poison
Bats Goblin Gang Firecracker Barbarians Royal Hogs
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Goblin Gang Firecracker Fireball Barbarians Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Goblin Gang Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs Wall Breakers Golem
Goblin Gang
Firecracker Royal Hogs Golem
Firecracker
Bats Goblin Gang Royal Hogs Wall Breakers Golem
Barbarians
Fireball
Golem Royal Hogs Wall Breakers
Royal Hogs
Bats Goblin Gang Firecracker Fireball
Wall Breakers
Bats Firecracker Fireball
Golem
Fireball Bats Goblin Gang Firecracker

Defense Synergies 0 3

Bats
Firecracker
Goblin Gang
Firecracker Barbarians
Firecracker
Bats Goblin Gang
Barbarians
Goblin Gang
Fireball
Royal Hogs
Wall Breakers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Bats Goblin Gang Firecracker
Goblin Gang Barbarians Bats
Barbarians Bats Goblin Gang Firecracker
Firecracker Barbarians Fireball
Goblin Gang Fireball Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Barbarians Fireball
Barbarians Goblin Gang
Goblin Gang Firecracker Barbarians
Bats Goblin Gang Barbarians Firecracker Fireball
Bats Goblin Gang Firecracker Fireball
Barbarians Bats Goblin Gang Fireball
Fireball Bats Goblin Gang Firecracker Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang Fireball
Barbarians Bats Goblin Gang Firecracker Fireball
Fireball Bats Goblin Gang Firecracker Barbarians
Bats Firecracker Barbarians Fireball
Barbarians
Goblin Gang Bats Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball
Fireball Goblin Gang Firecracker
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians Fireball
Barbarians Goblin Gang
Firecracker Fireball Bats Goblin Gang
Goblin Gang Bats Barbarians Fireball
Barbarians
Bats Firecracker Barbarians Fireball
Goblin Gang Barbarians
Bats Barbarians
Barbarians Fireball
Barbarians Goblin Gang Fireball
Firecracker Barbarians Fireball
Goblin Gang Barbarians Bats Firecracker Fireball
Bats Firecracker Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Barbarians Fireball
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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