My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Skeleton King
Giant Snowball
Bats Goblin Gang Barbarians Skeleton Army Skeleton King
Zap
Bats Goblin Gang Firecracker Skeleton Army Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
The Log
Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
Earthquake
Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
Arrows
Bats Goblin Gang Firecracker Skeleton Army Skeleton King
Royal Delivery
Bats Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
Fireball
Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
Poison
Bats Goblin Gang Firecracker Barbarians Skeleton Army Skeleton King
Lightning
Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Skeleton Army Fireball Skeleton King Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Golem Skeleton King
Goblin Gang
Firecracker Golem Skeleton King
Firecracker
Bats Goblin Gang Golem
Barbarians
Fireball
Golem Skeleton King
Skeleton Army
Skeleton King
Golem
Fireball Bats Goblin Gang Firecracker Skeleton King
Skeleton King
Skeleton Army Bats Goblin Gang Fireball Golem

Defense Synergies 0 8

Bats
Firecracker Skeleton King
Goblin Gang
Firecracker Barbarians Skeleton Army
Firecracker
Bats Goblin Gang Skeleton Army
Barbarians
Goblin Gang Skeleton Army
Fireball
Skeleton Army
Goblin Gang Firecracker Barbarians Skeleton King
Golem
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Barbarians Skeleton Army Bats Goblin Gang Firecracker
Goblin Gang Barbarians Skeleton Army Bats
Barbarians Skeleton Army Bats Goblin Gang Firecracker Skeleton King
Firecracker Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Bats Firecracker
Bats Goblin Gang Firecracker Fireball
Barbarians Fireball
Barbarians Goblin Gang Skeleton Army Skeleton King
Goblin Gang Skeleton Army Firecracker Barbarians
Bats Goblin Gang Barbarians Skeleton Army Firecracker Fireball Skeleton King
Bats Goblin Gang Firecracker Fireball
Barbarians Skeleton Army Bats Goblin Gang Fireball
Fireball Skeleton Army Bats Goblin Gang Firecracker Barbarians Skeleton King
Barbarians Skeleton Army Goblin Gang Skeleton King
Barbarians Skeleton Army Goblin Gang Fireball
Barbarians Bats Goblin Gang Firecracker Fireball Skeleton Army
Fireball Bats Goblin Gang Firecracker Barbarians Skeleton Army
Bats Firecracker Barbarians Fireball
Barbarians
Goblin Gang Skeleton Army Bats Firecracker Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Fireball
Fireball Goblin Gang Firecracker
Goblin Gang Barbarians Skeleton Army Bats
Goblin Gang Skeleton Army Bats Barbarians Fireball
Barbarians Goblin Gang Skeleton Army
Firecracker Fireball Bats Goblin Gang
Goblin Gang Skeleton Army Bats Barbarians Fireball
Barbarians Skeleton Army
Bats Firecracker Barbarians Fireball Skeleton Army
Goblin Gang Barbarians Skeleton Army
Bats Barbarians
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Goblin Gang Fireball Skeleton King
Firecracker Barbarians Fireball Skeleton Army
Goblin Gang Barbarians Skeleton Army Bats Firecracker Fireball Skeleton King
Bats Firecracker Barbarians Fireball Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker
Firecracker Fireball Bats
Firecracker
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Barbarians Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Bats Goblin Gang Barbarians Fireball Skeleton Army
Fireball Firecracker
Fireball
Fireball Goblin Gang Firecracker
Firecracker Fireball Skeleton King
Fireball
Firecracker
Bats Goblin Gang Firecracker Fireball Skeleton King
Firecracker Bats Fireball
Firecracker Fireball
Fireball Firecracker

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