My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin Witch
Zap
Bats Goblin Gang Firecracker Dart Goblin Witch
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Witch
The Log
Goblin Gang Firecracker Dart Goblin Witch
Earthquake
Goblin Gang Firecracker Witch
Arrows
Bats Goblin Gang Firecracker Dart Goblin Witch
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin Witch Bowler
Fireball
Goblin Gang Firecracker Dart Goblin Witch Bowler
Poison
Bats Goblin Gang Firecracker Dart Goblin Witch
Lightning
Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Dart Goblin Fireball Witch Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Dart Goblin

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Bowler
Goblin Gang
Firecracker Dart Goblin Bowler
Firecracker
Bats Goblin Gang Dart Goblin Bowler
Dart Goblin
Goblin Gang Firecracker Bowler
Fireball
Witch
Bowler
Bowler
Bats Goblin Gang Firecracker Dart Goblin Witch
Electro Giant

Defense Synergies 0 8

Bats
Firecracker Dart Goblin Bowler
Goblin Gang
Firecracker Dart Goblin
Firecracker
Bats Goblin Gang Dart Goblin
Dart Goblin
Bats Goblin Gang Firecracker Bowler
Fireball
Witch
Bowler
Bowler
Bats Dart Goblin Witch
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Dart Goblin Fireball
Bats Goblin Gang Firecracker Dart Goblin Witch
Goblin Gang Witch Bowler Bats Dart Goblin
Witch Bats Goblin Gang Firecracker Dart Goblin Bowler
Firecracker Fireball Bowler
Goblin Gang Fireball Bowler Bats Firecracker Dart Goblin
Bats Dart Goblin Goblin Gang Firecracker Fireball Witch
Bowler Dart Goblin Fireball Electro Giant
Witch Goblin Gang
Goblin Gang Firecracker Dart Goblin Bowler
Bats Goblin Gang Dart Goblin Witch Firecracker Fireball Bowler Electro Giant
Bats Goblin Gang Firecracker Dart Goblin Fireball Witch
Bowler Bats Goblin Gang Fireball Witch
Fireball Bowler Bats Goblin Gang Firecracker Dart Goblin Witch
Goblin Gang
Goblin Gang Fireball Bowler Electro Giant
Bats Goblin Gang Firecracker Fireball Witch Bowler
Fireball Bats Goblin Gang Firecracker Dart Goblin Witch Bowler
Witch Bats Firecracker Dart Goblin Fireball Bowler
Dart Goblin
Goblin Gang Bowler Bats Firecracker Dart Goblin Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Witch Bowler Electro Giant
Fireball Goblin Gang Firecracker Bowler
Goblin Gang Bats Witch Bowler
Goblin Gang Bowler Bats Fireball
Goblin Gang Witch Bowler
Firecracker Fireball Electro Giant Bats Goblin Gang Dart Goblin Witch
Goblin Gang Bats Dart Goblin Fireball Witch Bowler
Bats Firecracker Fireball Witch
Witch Goblin Gang Dart Goblin
Bats Dart Goblin Witch Bowler
Fireball Bowler Electro Giant
Bowler Goblin Gang Fireball Witch
Firecracker Dart Goblin Fireball Witch Bowler Electro Giant
Goblin Gang Witch Electro Giant Bats Firecracker Dart Goblin Fireball Bowler
Bats Bowler Firecracker Dart Goblin Fireball Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin Bowler
Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Bowler
Firecracker Fireball Electro Giant Bats Dart Goblin Witch
Firecracker Dart Goblin Witch Bowler
Fireball Firecracker Dart Goblin Bowler
Fireball Firecracker Dart Goblin
Bats Goblin Gang Fireball Bowler
Firecracker Dart Goblin Fireball Bowler
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Witch Bowler
Firecracker Dart Goblin Fireball Bowler
Fireball
Bats
Firecracker Dart Goblin Fireball Bowler
Firecracker Dart Goblin Fireball Witch Bowler Electro Giant
Fireball Bowler
Fireball
Bowler
Fireball
Firecracker Electro Giant Fireball Witch Bowler
Witch
Firecracker Fireball Dart Goblin Witch Bowler
Fireball Witch Bowler
Fireball Firecracker Dart Goblin
Bats Firecracker Dart Goblin Fireball Witch Electro Giant
Bats Firecracker Dart Goblin Fireball Witch Electro Giant
Fireball Bowler
Dart Goblin Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Bats Goblin Gang Dart Goblin Fireball Witch
Fireball Firecracker Dart Goblin Witch
Fireball
Fireball Goblin Gang Firecracker Dart Goblin Bowler
Firecracker Dart Goblin Fireball Bowler
Fireball Electro Giant
Firecracker Dart Goblin
Electro Giant Bats Goblin Gang Firecracker Dart Goblin Fireball Witch Bowler
Firecracker Bats Dart Goblin Fireball Witch
Firecracker Dart Goblin Fireball Witch Bowler Electro Giant
Fireball Firecracker Dart Goblin Bowler

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