My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Firecracker Inferno Tower Witch
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Inferno Tower Witch
The Log
Goblin Gang Firecracker Elixir Golem Witch
Earthquake
Goblin Gang Firecracker Elixir Golem Inferno Tower Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Elixir Golem Witch
Fireball
Goblin Gang Firecracker Elixir Golem Inferno Tower Witch
Poison
Bats Goblin Gang Firecracker Elixir Golem Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Elixir Golem Inferno Tower Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem
Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Goblin Gang Mega Knight
Elixir Golem
Firecracker Lightning Bats Goblin Gang Witch
Inferno Tower
Witch
Elixir Golem Mega Knight
Lightning
Elixir Golem
Mega Knight
Bats Firecracker Witch

Defense Synergies 1 8

Bats
Firecracker Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Firecracker
Firecracker
Bats Goblin Gang Inferno Tower Mega Knight
Elixir Golem
Inferno Tower
Goblin Gang Bats Firecracker Mega Knight
Witch
Mega Knight
Lightning
Mega Knight
Bats Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Inferno Tower
Inferno Tower Bats Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Inferno Tower Witch Mega Knight Bats Lightning
Inferno Tower Witch Bats Goblin Gang Firecracker Mega Knight
Lightning Firecracker Mega Knight
Goblin Gang Bats Firecracker Mega Knight
Bats Inferno Tower Lightning Goblin Gang Firecracker Witch
Lightning Inferno Tower Mega Knight
Inferno Tower Witch Goblin Gang
Goblin Gang Firecracker Inferno Tower Mega Knight
Bats Goblin Gang Witch Firecracker Mega Knight
Inferno Tower Bats Goblin Gang Firecracker Witch
Inferno Tower Mega Knight Bats Goblin Gang Witch Lightning
Mega Knight Bats Goblin Gang Firecracker Witch
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Lightning Mega Knight
Mega Knight Bats Goblin Gang Firecracker Inferno Tower Witch
Mega Knight Bats Goblin Gang Firecracker Witch
Witch Bats Firecracker Mega Knight
Inferno Tower
Goblin Gang Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Witch
Goblin Gang Firecracker Lightning Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Witch Lightning
Goblin Gang Lightning Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Witch Mega Knight
Firecracker Bats Goblin Gang Witch
Goblin Gang Bats Inferno Tower Witch Lightning
Inferno Tower Mega Knight
Lightning Mega Knight Bats Firecracker Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Mega Knight Bats Inferno Tower Witch
Lightning Mega Knight
Lightning Mega Knight Goblin Gang Inferno Tower Witch
Firecracker Witch Mega Knight
Goblin Gang Inferno Tower Witch Bats Firecracker Lightning
Bats Mega Knight Firecracker Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker
Lightning
Lightning Firecracker
Firecracker Mega Knight
Firecracker Bats Witch
Firecracker Witch
Firecracker Lightning
Firecracker Lightning
Lightning Bats Goblin Gang
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Witch
Lightning Firecracker Mega Knight
Lightning
Bats Lightning
Lightning Firecracker Mega Knight
Lightning Firecracker Witch Mega Knight
Lightning Mega Knight
Lightning
Lightning
Lightning
Firecracker Witch Mega Knight
Witch
Firecracker Witch Lightning
Lightning Witch Mega Knight
Lightning Firecracker
Lightning Bats Firecracker Witch
Lightning Bats Firecracker Witch
Lightning
Lightning Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Lightning
Lightning Bats Goblin Gang Witch
Lightning Firecracker Witch
Lightning Goblin Gang Firecracker Mega Knight
Firecracker Lightning
Lightning
Firecracker Mega Knight
Bats Goblin Gang Firecracker Witch Lightning
Firecracker Bats Witch Lightning
Lightning Firecracker Witch Mega Knight

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