My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elixir Golem Goblin Barrel Inferno Dragon
Giant Snowball
Bats Goblin Gang Goblin Barrel Inferno Dragon
Zap
Bats Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Valkyrie Goblin Barrel
The Log
Goblin Gang Firecracker Elixir Golem Goblin Barrel
Earthquake
Goblin Gang Firecracker Elixir Golem Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Elixir Golem Valkyrie Goblin Barrel Inferno Dragon
Fireball
Goblin Gang Firecracker Elixir Golem Goblin Barrel Inferno Dragon
Poison
Bats Goblin Gang Firecracker Elixir Golem
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Elixir Golem Goblin Barrel Valkyrie Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Elixir Golem

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker Elixir Golem Goblin Barrel Inferno Dragon
Goblin Gang
Goblin Barrel Firecracker Elixir Golem Valkyrie
Firecracker
Elixir Golem Bats Goblin Gang Valkyrie Goblin Barrel Inferno Dragon Mega Knight
Elixir Golem
Firecracker Bats Goblin Gang Goblin Barrel Inferno Dragon
Valkyrie
Bats Goblin Barrel Goblin Gang Firecracker
Goblin Barrel
Goblin Gang Valkyrie Bats Firecracker Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Bats Firecracker Elixir Golem
Mega Knight
Bats Inferno Dragon Firecracker Goblin Barrel

Defense Synergies 1 9

Bats
Firecracker Valkyrie Inferno Dragon Mega Knight
Goblin Gang
Firecracker Valkyrie Inferno Dragon
Firecracker
Valkyrie Bats Goblin Gang Mega Knight
Elixir Golem
Valkyrie
Firecracker Bats Goblin Gang
Goblin Barrel
Inferno Dragon
Bats Goblin Gang Mega Knight
Mega Knight
Bats Firecracker Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Inferno Dragon Bats Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Inferno Dragon
Inferno Dragon Bats Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Goblin Gang Bats Firecracker Valkyrie Mega Knight
Bats Inferno Dragon Goblin Gang Firecracker
Valkyrie Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Firecracker Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Firecracker Mega Knight
Inferno Dragon Bats Goblin Gang Firecracker
Mega Knight Bats Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Goblin Gang Firecracker
Inferno Dragon Goblin Gang Mega Knight
Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Goblin Gang Firecracker Valkyrie
Valkyrie Mega Knight Bats Goblin Gang Firecracker
Valkyrie Bats Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Valkyrie Mega Knight Bats Firecracker
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Firecracker Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Valkyrie
Goblin Gang Valkyrie Mega Knight Bats
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Firecracker Bats Goblin Gang
Goblin Gang Bats Valkyrie
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Firecracker Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie
Firecracker Valkyrie Mega Knight
Goblin Gang Bats Firecracker Valkyrie Inferno Dragon
Bats Valkyrie Mega Knight Firecracker Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Goblin Gang
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Bats
Firecracker Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Gang
Firecracker
Goblin Gang Firecracker Valkyrie Mega Knight
Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Mega Knight
Inferno Dragon
Firecracker Mega Knight

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