My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Musketeer Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Zappies Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Musketeer Zappies
Zap
Bats Goblin Gang Firecracker Zappies
Barbarian Barrel
Goblin Gang Firecracker Musketeer Zappies
The Log
Goblin Gang Firecracker Musketeer Zappies
Earthquake
Goblin Gang Firecracker Zappies
Arrows
Bats Goblin Gang Firecracker Zappies
Royal Delivery
Bats Goblin Gang Firecracker Musketeer Zappies Mother Witch
Fireball
Goblin Gang Firecracker Musketeer Zappies Mother Witch
Poison
Bats Goblin Gang Firecracker Musketeer Zappies Mother Witch
Lightning
Musketeer Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Fireball Musketeer Zappies Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Zappies Mega Knight
Fireball
Mega Knight
Musketeer
Mega Knight
Zappies
Firecracker Mega Knight
Mother Witch
Mega Knight
Mega Knight
Bats Firecracker Fireball Musketeer Zappies Mother Witch

Defense Synergies 1 17

Bats
Firecracker Musketeer Zappies Mega Knight
Goblin Gang
Musketeer Firecracker Zappies
Firecracker
Bats Goblin Gang Musketeer Zappies Mega Knight
Fireball
Musketeer Zappies Mega Knight
Musketeer
Goblin Gang Bats Firecracker Fireball Zappies Mega Knight
Zappies
Bats Goblin Gang Firecracker Fireball Musketeer Mother Witch Mega Knight
Mother Witch
Zappies Mega Knight
Mega Knight
Bats Firecracker Fireball Musketeer Zappies Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Zappies
Bats Goblin Gang Firecracker Musketeer Zappies Mega Knight
Goblin Gang Mega Knight Bats Musketeer Zappies
Bats Goblin Gang Firecracker Musketeer Zappies Mega Knight
Firecracker Fireball Mega Knight
Goblin Gang Fireball Bats Firecracker Musketeer Zappies Mother Witch Mega Knight
Bats Musketeer Goblin Gang Firecracker Fireball Zappies
Fireball Musketeer Mega Knight
Zappies Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer Zappies Mega Knight
Bats Goblin Gang Mother Witch Firecracker Fireball Musketeer Zappies Mega Knight
Musketeer Bats Goblin Gang Firecracker Fireball Zappies
Mega Knight Bats Goblin Gang Fireball Musketeer Zappies
Fireball Mega Knight Bats Goblin Gang Firecracker Zappies
Goblin Gang Zappies Mega Knight
Goblin Gang Fireball Zappies Mega Knight
Mega Knight Bats Goblin Gang Firecracker Fireball Musketeer Zappies
Fireball Mega Knight Bats Goblin Gang Firecracker Musketeer Zappies
Bats Firecracker Fireball Musketeer Zappies Mother Witch Mega Knight
Musketeer Zappies
Goblin Gang Mega Knight Bats Firecracker Fireball Musketeer Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Zappies
Fireball Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Zappies Mega Knight Bats Musketeer
Goblin Gang Mega Knight Bats Fireball Musketeer Zappies
Goblin Gang Musketeer Zappies Mega Knight
Firecracker Fireball Mother Witch Bats Goblin Gang Musketeer Zappies
Goblin Gang Bats Fireball Musketeer Zappies
Mega Knight Zappies
Mega Knight Bats Firecracker Fireball Zappies
Goblin Gang Musketeer Zappies
Mega Knight Bats Musketeer Zappies
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Zappies
Firecracker Fireball Musketeer Zappies Mega Knight
Goblin Gang Zappies Bats Firecracker Fireball Musketeer
Bats Mega Knight Firecracker Fireball Musketeer Zappies Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Fireball Musketeer
Fireball Firecracker Mega Knight
Firecracker Fireball Mother Witch Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Bats Goblin Gang Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Mega Knight
Fireball
Bats
Firecracker Fireball Musketeer Mega Knight
Firecracker Fireball Mother Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Firecracker Mother Witch Fireball Mega Knight
Firecracker Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Firecracker Musketeer
Bats Firecracker Fireball Musketeer Mother Witch
Bats Firecracker Fireball Musketeer Zappies
Fireball
Fireball Musketeer Mega Knight
Firecracker Fireball Zappies
Mega Knight
Firecracker Fireball
Bats Goblin Gang Fireball Musketeer Zappies
Fireball Firecracker Musketeer Zappies
Fireball
Fireball Goblin Gang Firecracker Musketeer Mega Knight
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer Mega Knight
Bats Goblin Gang Firecracker Fireball Musketeer Zappies
Firecracker Bats Fireball Musketeer Zappies
Firecracker Fireball Musketeer Mega Knight
Fireball Firecracker Mega Knight

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