My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Witch
Zap
Bats Goblin Gang Firecracker Witch
Barbarian Barrel
Goblin Gang Firecracker Witch
The Log
Goblin Gang Firecracker Hog Rider Witch
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Bats Goblin Gang Firecracker Witch
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider Witch
Fireball
Goblin Gang Firecracker Hog Rider Witch
Poison
Bats Goblin Gang Firecracker Witch
Lightning
Witch Monk
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Hog Rider Poison Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Goblin Gang
Hog Rider Firecracker Monk
Firecracker
Hog Rider Bats Goblin Gang Mega Knight Monk
Hog Rider
Bats Goblin Gang Firecracker Poison Witch Mega Knight
Poison
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Firecracker Hog Rider Poison Witch
Monk
Goblin Gang Firecracker

Defense Synergies 0 6

Bats
Firecracker Mega Knight
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Hog Rider
Poison
Mega Knight
Witch
Mega Knight
Mega Knight
Bats Firecracker Poison Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Goblin Gang Firecracker Witch Mega Knight Monk
Goblin Gang Witch Mega Knight Bats
Witch Bats Goblin Gang Firecracker Mega Knight Monk
Firecracker Poison Mega Knight Monk
Goblin Gang Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison Witch
Poison Mega Knight Monk
Witch Goblin Gang
Goblin Gang Firecracker Mega Knight
Bats Goblin Gang Poison Witch Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison Witch
Mega Knight Bats Goblin Gang Witch
Mega Knight Bats Goblin Gang Firecracker Poison Witch
Goblin Gang Mega Knight
Monk Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Firecracker Poison Witch
Mega Knight Bats Goblin Gang Firecracker Witch
Poison Witch Bats Firecracker Mega Knight
Goblin Gang Mega Knight Bats Firecracker Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Witch
Poison Goblin Gang Firecracker Mega Knight Monk
Goblin Gang Mega Knight Bats Witch
Goblin Gang Mega Knight Bats Monk
Goblin Gang Witch Mega Knight
Firecracker Poison Bats Goblin Gang Witch Monk
Goblin Gang Bats Witch
Mega Knight
Mega Knight Bats Firecracker Poison Witch Monk
Witch Goblin Gang
Mega Knight Bats Witch
Mega Knight Monk Poison
Mega Knight Goblin Gang Witch
Firecracker Witch Mega Knight
Goblin Gang Witch Bats Firecracker Poison Monk
Bats Poison Mega Knight Firecracker Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Monk
Firecracker Poison Monk
Poison
Firecracker Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats Witch Monk
Firecracker Poison Witch
Poison Firecracker
Poison Monk Firecracker
Bats Goblin Gang Poison
Firecracker Poison Monk
Poison Monk Firecracker
Poison Firecracker
Firecracker Poison Monk
Firecracker Poison
Firecracker Poison Witch
Firecracker Poison Mega Knight
Monk Poison
Bats
Firecracker Poison Mega Knight Monk
Firecracker Poison Witch Mega Knight Monk
Poison Mega Knight Monk
Poison
Monk
Poison Monk
Firecracker Poison Witch Mega Knight
Witch
Firecracker Poison Witch Monk
Poison Witch Mega Knight Monk
Poison Firecracker
Poison Bats Firecracker Witch
Bats Firecracker Poison Witch
Poison Mega Knight
Firecracker Poison Monk
Mega Knight
Firecracker Poison Monk
Bats Goblin Gang Witch
Poison Firecracker Witch Monk
Poison Goblin Gang Firecracker Mega Knight
Firecracker Poison
Monk Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison Witch
Firecracker Bats Poison Witch
Poison Firecracker Witch Mega Knight Monk
Firecracker Mega Knight Monk

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