My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Electro Wizard
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Void Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker P.E.K.K.A
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Hog Rider Bats Goblin Gang P.E.K.K.A
Hog Rider
Bats Goblin Gang Firecracker The Log Void Electro Wizard
Void
Hog Rider
P.E.K.K.A
Electro Wizard Bats Goblin Gang Firecracker The Log
The Log
Hog Rider P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 2 12

Bats
Firecracker P.E.K.K.A The Log Electro Wizard
Goblin Gang
Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Bats Goblin Gang P.E.K.K.A Electro Wizard
Hog Rider
Void
P.E.K.K.A
The Log Bats Goblin Gang Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Bats Goblin Gang Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats Void Electro Wizard
P.E.K.K.A Bats Goblin Gang Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
Goblin Gang The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker Void
Void P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Electro Wizard
Bats Goblin Gang Electro Wizard Firecracker The Log
Bats Goblin Gang Firecracker Electro Wizard
P.E.K.K.A Bats Goblin Gang The Log Electro Wizard
Bats Goblin Gang Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
Bats Goblin Gang Firecracker P.E.K.K.A Electro Wizard
Bats Goblin Gang Firecracker The Log Electro Wizard
The Log Bats Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Bats Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Void P.E.K.K.A Electro Wizard
Void Electro Wizard Goblin Gang Firecracker The Log
Goblin Gang P.E.K.K.A Bats The Log Electro Wizard
Goblin Gang P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker Bats Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Void Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Bats Firecracker The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Void The Log Electro Wizard
P.E.K.K.A Goblin Gang
Firecracker
Goblin Gang Electro Wizard Bats Firecracker P.E.K.K.A The Log
Bats Firecracker P.E.K.K.A The Log Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log Electro Wizard
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Bats Goblin Gang Void Electro Wizard
Firecracker Void The Log Electro Wizard
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Void Firecracker The Log Electro Wizard
Firecracker Void The Log
Void The Log
Void
Void The Log
Void The Log
Firecracker The Log
Firecracker Void The Log Electro Wizard
Void The Log
Void Firecracker The Log
Bats Firecracker Void Electro Wizard
Electro Wizard Bats Firecracker Void
Void
Void The Log
Void Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Bats Goblin Gang Void
Firecracker Electro Wizard
The Log
Void Goblin Gang Firecracker Electro Wizard
The Log Firecracker
Void
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker The Log Electro Wizard
Firecracker Bats Void Electro Wizard
Void Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker Void
Void

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