My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Goblin Barrel
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Gang Firecracker Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Fireball
Goblin Gang Firecracker Goblin Barrel
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Goblin Barrel Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Firecracker Goblin Barrel

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Goblin Gang
Goblin Barrel Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Mega Knight
Goblin Barrel
Goblin Gang Bats Firecracker P.E.K.K.A Mega Knight
Freeze
P.E.K.K.A
Bats Goblin Gang Firecracker Goblin Barrel
Mega Knight
Bats Firecracker Mini P.E.K.K.A Goblin Barrel

Defense Synergies 0 13

Bats
Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight
Goblin Gang
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker
Bats Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Freeze
Goblin Barrel
Freeze
Bats Mini P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Goblin Gang Firecracker
Mega Knight
Bats Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Freeze
Mini P.E.K.K.A P.E.K.K.A Bats Goblin Gang Firecracker Mega Knight
Firecracker Mini P.E.K.K.A P.E.K.K.A Mega Knight
Goblin Gang Freeze Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker Freeze
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker Freeze Mega Knight
Bats Goblin Gang Firecracker
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Goblin Gang Freeze
Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight
Mega Knight Bats Goblin Gang Firecracker Mini P.E.K.K.A P.E.K.K.A
Mega Knight Bats Goblin Gang Firecracker
Freeze Bats Firecracker Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Mega Knight Bats Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats
P.E.K.K.A Goblin Gang Mini P.E.K.K.A Mega Knight
Firecracker Bats Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bats
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze P.E.K.K.A Mega Knight Bats Firecracker Mini P.E.K.K.A
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Bats Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Bats Mega Knight Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker Mega Knight
Firecracker Bats Freeze
Firecracker
Firecracker Freeze
Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker Mega Knight
Freeze
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Freeze Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Firecracker
Bats Firecracker Freeze
Mini P.E.K.K.A
Mega Knight
Firecracker Freeze
P.E.K.K.A Mega Knight
Firecracker
Bats Goblin Gang Freeze
Firecracker
Freeze
Goblin Gang Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Bats Goblin Gang Firecracker Freeze
Firecracker Bats
Firecracker Freeze Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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