My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Sparky
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Sparky
Barbarian Barrel
Goblin Gang Firecracker Sparky
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Fireball
Goblin Gang Firecracker Sparky
Poison
Bats Goblin Gang Firecracker Sparky
Lightning
Mini P.E.K.K.A Sparky Archer Queen
Rocket
Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Mini P.E.K.K.A Freeze Archer Queen Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Rage Sparky
Goblin Gang
Firecracker Mini P.E.K.K.A Sparky
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Sparky Bats Goblin Gang Firecracker Rage
Rage
Sparky Bats Mini P.E.K.K.A
Freeze
Sparky
Mini P.E.K.K.A Rage Bats Goblin Gang Firecracker Archer Queen
Archer Queen
Sparky

Defense Synergies 0 11

Bats
Firecracker Mini P.E.K.K.A Freeze Sparky
Goblin Gang
Firecracker Mini P.E.K.K.A Sparky Archer Queen
Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Freeze
Rage
Freeze
Bats Mini P.E.K.K.A Sparky
Sparky
Bats Goblin Gang Freeze
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Mini P.E.K.K.A Sparky Bats Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Sparky Bats Freeze
Mini P.E.K.K.A Sparky Bats Goblin Gang Firecracker
Firecracker Mini P.E.K.K.A Sparky
Goblin Gang Freeze Bats Firecracker
Bats Goblin Gang Firecracker Freeze
Sparky
Mini P.E.K.K.A Sparky Goblin Gang Archer Queen
Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Bats Goblin Gang Firecracker Freeze
Bats Goblin Gang Firecracker
Mini P.E.K.K.A Sparky Bats Goblin Gang Freeze
Sparky Bats Goblin Gang Firecracker Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Freeze Sparky
Sparky Bats Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Firecracker
Freeze Bats Firecracker
Mini P.E.K.K.A Sparky
Goblin Gang Bats Firecracker Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Sparky
Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Bats Sparky
Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Bats Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Sparky Bats
Mini P.E.K.K.A Sparky
Freeze Bats Firecracker Mini P.E.K.K.A Sparky
Goblin Gang Sparky
Bats Mini P.E.K.K.A Sparky
Archer Queen
Mini P.E.K.K.A Goblin Gang Sparky
Firecracker Sparky
Goblin Gang Sparky Bats Firecracker Mini P.E.K.K.A Freeze Archer Queen
Bats Firecracker Mini P.E.K.K.A Freeze Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker
Sparky
Firecracker Freeze Sparky
Firecracker Sparky
Firecracker Bats Freeze
Firecracker Sparky
Firecracker Freeze
Firecracker
Bats Goblin Gang Mini P.E.K.K.A Sparky
Firecracker Sparky
Firecracker Archer Queen
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Bats Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Sparky
Firecracker
Sparky
Sparky
Firecracker Freeze Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Bats Firecracker Sparky
Bats Firecracker Freeze
Mini P.E.K.K.A Sparky
Sparky
Firecracker Freeze Sparky
Sparky
Firecracker Sparky
Bats Goblin Gang Freeze
Firecracker Archer Queen
Freeze
Goblin Gang Firecracker Mini P.E.K.K.A Sparky
Firecracker
Sparky Archer Queen
Firecracker Sparky Archer Queen
Bats Goblin Gang Firecracker Freeze Sparky Archer Queen
Firecracker Bats Archer Queen
Firecracker Freeze Sparky Archer Queen
Sparky
Firecracker Sparky

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